/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * shutdown.c: Shuts down server. Runs at low priority. * * Known contributors to this file: * Ken Stevens, 1995 * Markus Armbruster, 2007-2013 */ #include #include #include "empthread.h" #include "prototypes.h" #include "server.h" int shutdown_pending; static empth_t *shutdown_thread; static void shutdown_sequence(void *unused); /* * Initiate shutdown in @mins_from_now minutes. * If @mins_from_now is negative, cancel any pending shutdown instead. * Return -1 on error, zero when no shutdown was pending, positive * number when a pending shutdown was modified. */ int shutdown_initiate(int mins_from_now) { int old_pending = shutdown_pending; if (mins_from_now < 0) { if (shutdown_pending) { shutdown_pending = 0; pr_wall("The server shutdown has been cancelled!\n"); } return old_pending; } shutdown_pending = mins_from_now + 1; if (shutdown_thread) { if (old_pending) pr_wall("The shutdown time has been changed to %d minutes!\n", mins_from_now); empth_wakeup(shutdown_thread); } else { shutdown_thread = empth_create(shutdown_sequence, 65536, 0, "shutdownSeq", NULL); if (!shutdown_thread) { shutdown_pending = 0; return -1; } } return old_pending; } static void shutdown_sequence(void *unused) { time_t now; pr_wall("The server will shut down in %d minutes!\n", shutdown_pending - 1); while (shutdown_pending > 0) { --shutdown_pending; time(&now); if (shutdown_pending <= 1440) { /* one day */ if (shutdown_pending == 0) { shutdwn(0); } else if (shutdown_pending == 1) { pr_wall("Server shutting down in 1 minute!\n"); } else if (shutdown_pending <= 5) { pr_wall("Server shutting down in %d minutes!\n", shutdown_pending); } else if (shutdown_pending <= 60 && shutdown_pending % 10 == 0) { pr_wall("The server will be shutting down in %d minutes!\n", shutdown_pending); } else if (shutdown_pending % 60 == 0) { pr_wall("The server will be shutting down %d hours from now.\n", shutdown_pending / 60); } } /* FIXME error due to late wakeup accumulates */ empth_sleep(now + 60); } shutdown_thread = NULL; }