/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * carg.c: List cargo contents of a ship * * Known contributors to this file: * */ #include #include "commands.h" #include "land.h" #include "ship.h" int carg(void) { int nships; struct nstr_item ni; struct shpstr ship; if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL)) return RET_SYN; nships = 0; while (nxtitem(&ni, &ship)) { if (ship.shp_own == 0) continue; if ((player->cnum != ship.shp_own) && !player->god) continue; if (nships++ == 0) pr("shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n"); pr("%4d ", ni.cur); pr("%-4.4s ", mchr[(int)ship.shp_type].m_name); prxy("%4d,%-4d ", ship.shp_x, ship.shp_y); pr("%1.1s", &ship.shp_fleet); pr("%4d%%", ship.shp_effic); pr("%4d", ship.shp_item[I_CIVIL]); pr("%4d", ship.shp_item[I_MILIT]); pr("%4d", ship.shp_item[I_UW]); pr("%4d", ship.shp_item[I_SHELL]); pr("%4d", ship.shp_item[I_GUN]); pr("%4d", ship.shp_item[I_PETROL]); pr("%4d", ship.shp_item[I_IRON]); pr("%4d", ship.shp_item[I_DUST]); pr("%4d", ship.shp_item[I_BAR]); pr("%4d", ship.shp_item[I_OIL]); pr("%4d", ship.shp_item[I_LCM]); pr("%4d", ship.shp_item[I_HCM]); pr("%4d\n", ship.shp_item[I_RAD]); if (ship.shp_name[0] != 0) pr(" %s\n", ship.shp_name); } if (nships == 0) { if (player->argp[1]) pr("%s: No ship(s)\n", player->argp[1]); else pr("%s: No ship(s)\n", ""); return RET_FAIL; } else pr("%d ship%s\n", nships, splur(nships)); return RET_OK; } int lcarg(void) { int nunits; struct nstr_item ni; struct lndstr land; if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL)) return RET_SYN; nunits = 0; while (nxtitem(&ni, &land)) { if (!land.lnd_own) continue; if ((player->cnum != land.lnd_own) && !player->god) continue; if (nunits++ == 0) pr("lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n"); pr("%4d ", ni.cur); pr("%-4.4s ", lchr[(int)land.lnd_type].l_name); prxy("%4d,%-4d ", land.lnd_x, land.lnd_y); pr("%1.1s ", &land.lnd_army); pr("%4d%%", land.lnd_effic); pr("%4d", land.lnd_item[I_CIVIL]); pr("%4d", land.lnd_item[I_MILIT]); pr("%4d", land.lnd_item[I_UW]); pr("%4d", land.lnd_item[I_SHELL]); pr("%4d", land.lnd_item[I_GUN]); pr("%4d", land.lnd_item[I_PETROL]); pr("%4d", land.lnd_item[I_IRON]); pr("%4d", land.lnd_item[I_DUST]); pr("%4d", land.lnd_item[I_BAR]); pr("%4d", land.lnd_item[I_OIL]); pr("%4d", land.lnd_item[I_LCM]); pr("%4d", land.lnd_item[I_HCM]); pr("%4d\n", land.lnd_item[I_RAD]); } if (nunits == 0) { if (player->argp[1]) pr("%s: No unit(s)\n", player->argp[1]); else pr("No unit(s)\n"); return RET_FAIL; } else pr("%d unit%s\n", nunits, splur(nunits)); return RET_OK; }