/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * aircombat.c: Deal with air to air combat * * Known contributors to this file: * Dave Pare, 1986 * Thomas Ruschak, 1992 * Steve McClure, 1996 */ #include #include "misc.h" #include "player.h" #include "var.h" #include "news.h" #include "land.h" #include "sect.h" #include "nuke.h" #include "plane.h" #include "ship.h" #include "nat.h" #include "file.h" #include "xy.h" #include "nsc.h" #include "path.h" #include "prototypes.h" #include "optlist.h" extern int update_pending; #ifndef MIN #define MIN(x,y) ((x) < (y) ? (x) : (y)) #endif #ifndef MAX #define MAX(x,y) ((x) < (y) ? (y) : (x)) #endif static void getilist(struct emp_qelem *list, natid own, struct emp_qelem *a, struct emp_qelem *b, struct emp_qelem *c, struct emp_qelem *d); static void ac_dog(register struct plist *ap, register struct plist *dp); #define DOG_MAX 15 #define FLAK_MAX 15 /* -7 -6 -5 -4 -3 -2 -1 0 */ float flaktable[16] = { 0.20, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85, }; void ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list, coord x, coord y, s_char *path, int mission_flags, int no_air_defense, struct emp_qelem *obomb, struct emp_qelem *oesc) { int val, non_missiles; int rel; int dir; int nats[MAXNOC]; int lnats[MAXNOC]; int gotilist[MAXNOC]; int unfriendly[MAXNOC]; int overfly[MAXNOC]; struct emp_qelem ilist[MAXNOC], *qp; s_char mypath[1024]; int myp; int civ, mil; natid plane_owner; struct sctstr sect; struct shpstr ship; struct lndstr land; struct nstr_item ni; natid cn; struct natstr *over, *mynatp; struct plist *plp; int evaded; struct shiplook head; struct shiplook *s, *s2; int changed = 0; int intx, inty; /* Last sector planes intercepted over */ int intown = 0; /* Last owner to intercept */ /* We want to only intercept once per sector per owner. So, if we overfly a sector, and then overfly some land units or ships, we don't want to potentially intercept 3 times. */ memset(&head, 0, sizeof(struct shiplook)); head.uid = -1; plp = (struct plist *)bomb_list->q_forw; plane_owner = plp->plane.pln_own; strncpy(mypath, path, sizeof(mypath)); myp = 0; memset(overfly, 0, sizeof(overfly)); memset(gotilist, 0, sizeof(gotilist)); memset(unfriendly, 0, sizeof(unfriendly)); for (cn = 1; cn < MAXNOC; cn++) { if ((mynatp = getnatp(cn)) == 0) continue; rel = getrel(mynatp, plane_owner); if (rel > HOSTILE) continue; if (plane_owner == cn) continue; unfriendly[cn]++; } if (mission_flags & PM_R) { if (mission_flags & P_S) { PR(plane_owner, "\nSPY Plane report\n"); PRdate(plane_owner); sathead(); } else if (mission_flags & P_A) { PR(plane_owner, "\nAnti-Sub Patrol report\n"); } else { PR(plane_owner, "\nReconnaissance report\n"); PRdate(plane_owner); } } pln_removedupes(bomb_list, esc_list); while ((dir = mypath[myp++]) && !QEMPTY(bomb_list)) { if ((val = chkdir(dir, DIR_STOP, DIR_LAST)) == 0) break; /* XXX using xnorm is probably bad */ x = xnorm(x + diroff[val][0]); y = ynorm(y + diroff[val][1]); getsect(x, y, §); over = getnatp(sect.sct_own); if (opt_HIDDEN) { setcont(plane_owner, sect.sct_own, FOUND_FLY); } if (mission_flags & PM_R) { if (sect.sct_type == SCT_WATER) { PR(plane_owner, "flying over %s at %s\n", dchr[sect.sct_type].d_name, xyas(x, y, plane_owner)); if (mission_flags & PM_S) plane_sweep(bomb_list, x, y); if (mission_flags & P_A) { plane_sona(bomb_list, x, y, &head); } changed += map_set(plane_owner, sect.sct_x, sect.sct_y, dchr[sect.sct_type].d_mnem, 0); } else if (mission_flags & P_S) { satdisp(§, (mission_flags & P_I) ? 10 : 50, 1); } else { /* This is borrowed from lookout */ if (sect.sct_own == plane_owner) PR(plane_owner, "Your "); else PR(plane_owner, "%s (#%d) ", cname(sect.sct_own), sect.sct_own); PR(plane_owner, dchr[sect.sct_type].d_name); changed += map_set(plane_owner, sect.sct_x, sect.sct_y, dchr[sect.sct_type].d_mnem, 0); PR(plane_owner, " %d%% efficient ", (sect.sct_own == plane_owner) ? sect.sct_effic : roundintby((int)sect.sct_effic, 25)); civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR); mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR); if (civ) PR(plane_owner, "with %s%d civ ", (sect.sct_own == plane_owner) ? "" : "approx ", (sect.sct_own == plane_owner) ? civ : roundintby(civ, 25)); if (mil) PR(plane_owner, "with %s%d mil ", (sect.sct_own == plane_owner) ? "" : "approx ", (sect.sct_own == plane_owner) ? mil : roundintby(mil, 25)); PR(plane_owner, "@ %s\n", xyas(x, y, plane_owner)); } } else { PR(plane_owner, "flying over %s at %s\n", dchr[sect.sct_type].d_name, xyas(x, y, plane_owner)); changed += map_set(plane_owner, sect.sct_x, sect.sct_y, dchr[sect.sct_type].d_mnem, 0); } if ((rel = getrel(over, plane_owner)) == ALLIED) continue; evaded = do_evade(bomb_list, esc_list); if (sect.sct_own != 0 && sect.sct_own != plane_owner && (!evaded)) { /* We only show planes overhead if they didn't * evade radar */ overfly[sect.sct_own]++; PR(sect.sct_own, "%s planes spotted over %s\n", cname(plane_owner), xyas(x, y, sect.sct_own)); } if (!evaded) { /* Fire flak */ if (unfriendly[sect.sct_own]) ac_doflak(bomb_list, §); /* If bombers left, fire flak from units and ships */ if (!QEMPTY(bomb_list)) ac_landflak(bomb_list, x, y); if (!QEMPTY(bomb_list)) ac_shipflak(bomb_list, x, y); } /* mission planes aborted due to flak -- don't send escorts */ if (QEMPTY(bomb_list)) break; if ((!no_air_defense) && (!evaded)) air_defense(x, y, plane_owner, bomb_list, esc_list); if (sect.sct_own == 0 || sect.sct_own == plane_owner) continue; if (evaded) continue; non_missiles = 0; for (qp = bomb_list->q_forw; qp != bomb_list; qp = qp->q_forw) { struct plist *ip = (struct plist *)qp; if (!(plchr[(int)ip->plane.pln_type].pl_flags & P_M)) non_missiles = 1; } if (!non_missiles) continue; if (unfriendly[sect.sct_own] && !gotilist[sect.sct_own]) { getilist(&ilist[sect.sct_own], sect.sct_own, bomb_list, esc_list, obomb, oesc); gotilist[sect.sct_own]++; } if (rel > HOSTILE) continue; ac_intercept(bomb_list, esc_list, &ilist[sect.sct_own], sect.sct_own, x, y); intx = x; inty = y; intown = sect.sct_own; } /* Let's report all of the overflights even if aborted */ for (cn = 1; cn < MAXNOC; cn++) { if (plane_owner == cn) continue; if (overfly[cn] > 0) nreport(plane_owner, N_OVFLY_SECT, cn, overfly[cn]); } /* If the map changed, update it */ if (changed) if (!update_pending && plane_owner == player->cnum) writemap(player->cnum); /* Now, if the bomber and escort lists are empty, we are done */ if (QEMPTY(bomb_list) && QEMPTY(esc_list)) { if (mission_flags & P_A) { s = head.next; while (s != (struct shiplook *)0) { s2 = s; s = s->next; free(s2); } } return; } /* Something made it through */ /* Go figure out if there are ships in this sector, and who's they are */ memset(nats, 0, sizeof(nats)); snxtitem_xy(&ni, EF_SHIP, x, y); while (nxtitem(&ni, (s_char *)&ship)) { if (mchr[(int)ship.shp_type].m_flags & M_SUB) continue; nats[ship.shp_own]++; } /* Go figure out if there are units in this sector, and who's they are */ memset(lnats, 0, sizeof(lnats)); snxtitem_xy(&ni, EF_LAND, x, y); while (nxtitem(&ni, (s_char *)&land)) { lnats[land.lnd_own]++; } /* Now, let's make life a little rougher. */ for (cn = 1; cn < MAXNOC && !QEMPTY(bomb_list); cn++) { if (plane_owner == cn) continue; intown = -1; /* Are there ships owned by this country? */ if (nats[cn] != 0) { /* Yes. */ if (cn != 0) PR(cn, "%s planes spotted over ships in %s\n", cname(plane_owner), xyas(x, y, cn)); if (unfriendly[cn]) { /* They are unfriendly too */ if (!gotilist[cn]) { getilist(&ilist[cn], cn, bomb_list, esc_list, obomb, oesc); gotilist[cn]++; } PR(plane_owner, "Flying over %s ships in %s\n", cname(cn), xyas(x, y, plane_owner)); /* This makes going for ships in harbors tough */ if (!evaded) { /* We already fired flak up above. Now we intercept again if we haven't already */ /* Flag that we intercepted */ intown = 1; /* And now intercept again */ ac_intercept(bomb_list, esc_list, &ilist[cn], cn, x, y); } } } /* Are there units owned by this country? */ if (lnats[cn] != 0) { /* Yes. */ if (cn != 0) PR(cn, "%s planes spotted over land units in %s\n", cname(plane_owner), xyas(x, y, cn)); if (unfriendly[cn]) { /* They are unfriendly too */ if (!gotilist[cn]) { getilist(&ilist[cn], cn, bomb_list, esc_list, obomb, oesc); gotilist[cn]++; } PR(plane_owner, "Flying over %s land units in %s\n", cname(cn), xyas(x, y, plane_owner)); if (!evaded) { if (intown == -1) { /* We haven't intercepted yet, so intercept */ ac_intercept(bomb_list, esc_list, &ilist[cn], cn, x, y); } } } } } if ((mission_flags & P_A) && (head.uid != -1)) { s = head.next; while (s != (struct shiplook *)0) { s2 = s; s = s->next; free(s2); } } } static int count_non_missiles(struct emp_qelem *list) { struct emp_qelem *qp; struct plist *plp; int att_count = 0; /* don't intercept missiles */ for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if (!(plp->pcp->pl_flags & P_M)) att_count++; } return att_count; } void sam_intercept(struct emp_qelem *att_list, struct emp_qelem *def_list, natid def_own, natid plane_owner, coord x, coord y, int delete_missiles) { struct emp_qelem *aqp; struct emp_qelem *anext; struct emp_qelem *dqp; struct emp_qelem *dnext; struct plist *aplp; struct plist *dplp; int first = 1; for (aqp = att_list->q_forw, dqp = def_list->q_forw; aqp != att_list && dqp != def_list; aqp = anext) { anext = aqp->q_forw; aplp = (struct plist *)aqp; if (aplp->pcp->pl_flags & P_M) continue; if (aplp->pcp->pl_cost < 1000) continue; for (; dqp != def_list; dqp = dnext) { dnext = dqp->q_forw; dplp = (struct plist *)dqp; if (!(dplp->pcp->pl_flags & P_M)) continue; if (dplp->plane.pln_range < mapdist(x, y, dplp->plane.pln_x, dplp->plane.pln_y)) { emp_remque(dqp); free((s_char *)dqp); continue; } if (mission_pln_equip(dplp, 0, P_F, 0) < 0) { emp_remque(dqp); free((s_char *)dqp); continue; } if (first) { first = 0; PR(plane_owner, "%s launches SAMs!\n", cname(def_own)); PR(def_own, "Launching SAMs at %s planes!\n", cname(plane_owner)); ac_combat_headers(plane_owner, def_own); } ac_dog(aplp, dplp); dqp = dnext; break; } } if (!first) { PR(plane_owner, "\n"); PR(def_own, "\n"); } if (delete_missiles) { for (; dqp != def_list; dqp = dnext) { dnext = dqp->q_forw; dplp = (struct plist *)dqp; if (!(dplp->pcp->pl_flags & P_M)) continue; emp_remque(dqp); free((s_char *)dqp); continue; } } } void ac_intercept(struct emp_qelem *bomb_list, struct emp_qelem *esc_list, struct emp_qelem *def_list, natid def_own, coord x, coord y) { register struct plnstr *pp; struct plist *plp; int icount; struct emp_qelem *next; struct emp_qelem *qp; struct emp_qelem int_list; int att_count; natid plane_owner; int dist; plp = (struct plist *)bomb_list->q_forw; plane_owner = plp->plane.pln_own; icount = 0; sam_intercept(bomb_list, def_list, def_own, plane_owner, x, y, 0); sam_intercept(esc_list, def_list, def_own, plane_owner, x, y, 1); if (!(att_count = count_non_missiles(bomb_list) + count_non_missiles(esc_list))) return; emp_initque(&int_list); for (qp = def_list->q_forw; qp != def_list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; pp = &plp->plane; /* SAMs interdict separately */ if (plp->pcp->pl_flags & P_M) continue; dist = mapdist(x, y, pp->pln_x, pp->pln_y) * 2; if (pp->pln_range < dist) continue; if (mission_pln_equip(plp, 0, P_F, 0) < 0) { emp_remque(qp); free((s_char *)qp); continue; } /* got one; delete from def_list, add to int_list */ emp_remque(qp); emp_insque(qp, &int_list); pp->pln_mobil -= pln_mobcost(dist, pp, P_F); putplane(pp->pln_uid, pp); icount++; if (icount > att_count) break; } if (icount == 0) return; PR(plane_owner, "%d %s fighter%s rising to intercept!\n", icount, cname(def_own), icount == 1 ? " is" : "s are"); PR(def_own, "%d fighter%s intercepting %s planes!\n", icount, icount == 1 ? " is" : "s are", cname(plane_owner)); ac_combat_headers(plane_owner, def_own); ac_airtoair(esc_list, &int_list, def_own); ac_airtoair(bomb_list, &int_list, def_own); PR(plane_owner, "\n"); PR(def_own, "\n"); } void ac_combat_headers(natid plane_owner, natid def_own) { PR(plane_owner, " %-10.10s %-10.10s strength int odds damage results\n", cname(plane_owner), cname(def_own)); PR(def_own, " %-10.10s %-10.10s strength int odds damage results\n", cname(def_own), cname(plane_owner)); } /* * air-to-air combat. */ void ac_airtoair(struct emp_qelem *att_list, struct emp_qelem *int_list, natid def_own) { register struct plist *attacker; register struct plist *interceptor; struct emp_qelem *att; struct emp_qelem *in; int nplanes; int more_att; int more_int; struct emp_qelem *att_next; struct emp_qelem *in_next; natid att_own; att = att_list->q_forw; in = int_list->q_forw; more_att = 1; more_int = 1; if (QEMPTY(att_list) || QEMPTY(int_list)) { more_att = 0; more_int = 0; } while (more_att || more_int) { in_next = in->q_forw; att_next = att->q_forw; attacker = (struct plist *)att; /* skip missiles. If only missiles left, we're done */ if (plchr[(int)attacker->plane.pln_type].pl_flags & P_M) { att = att_next; if (att == att_list) { more_att = 0; if (QEMPTY(att_list)) more_int = 0; else att = att->q_forw; } if (all_missiles(att_list)) more_att = 0; continue; } interceptor = (struct plist *)in; att_own = attacker->plane.pln_own; def_own = interceptor->plane.pln_own; nplanes = attacker->plane.pln_effic; if (nplanes > interceptor->plane.pln_effic) nplanes = interceptor->plane.pln_effic; ac_dog(attacker, interceptor); in = in_next; att = att_next; if (att == att_list) { more_att = 0; if (QEMPTY(att_list)) more_int = 0; else att = att->q_forw; } if (in == int_list) { more_int = 0; if (QEMPTY(int_list)) more_att = 0; else in = in->q_forw; } } } int all_missiles(struct emp_qelem *att_list) { struct emp_qelem *qp; struct plist *p; qp = att_list->q_forw; while (qp != att_list) { p = (struct plist *)qp; if (!(plchr[(int)p->plane.pln_type].pl_flags & P_M)) return 0; qp = qp->q_forw; } return 1; } static void ac_dog(register struct plist *ap, register struct plist *dp) { int att, def; double odds; int intensity; natid att_own, def_own; int adam, ddam; s_char mesg[1024]; s_char temp[14]; att_own = ap->plane.pln_own; def_own = dp->plane.pln_own; PR(att_own, " %3.3s #%-4d %3.3s #%-4d", ap->pcp->pl_name, ap->plane.pln_uid, dp->pcp->pl_name, dp->plane.pln_uid); if (def_own) PR(def_own, " %3.3s #%-4d %3.3s #%-4d", dp->pcp->pl_name, dp->plane.pln_uid, ap->pcp->pl_name, ap->plane.pln_uid); if (ap->plane.pln_att == 0) { att = ap->plane.pln_def * ap->plane.pln_effic / 100; att = MAX(att, ap->pcp->pl_def / 2); } else { att = ap->plane.pln_att * ap->plane.pln_effic / 100; att = MAX(att, ap->pcp->pl_att / 2); } def = dp->plane.pln_def * dp->plane.pln_effic / 100; def = MAX(def, dp->pcp->pl_def / 2); if ((ap->pcp->pl_flags & P_F) && ap->bombs != 0) att -= 2; if ((dp->pcp->pl_flags & P_F) && dp->bombs != 0) def -= 2; att += ((float)ap->pcp->pl_stealth / 25.0); def += ((float)dp->pcp->pl_stealth / 25.0); if (att < 1) { def += 1 - att; att = 1; } if (def < 1) { att += 1 - def; def = 1; } odds = ((double)att / ((double)def + (double)att)); if (odds <= 0.05) odds = 0.05; intensity = roll(20) + roll(20) + roll(20) + roll(20) + 1; PR(att_own, " %3d/%-3d %3d %3.2f ", att, def, intensity, odds); PR(def_own, " %3d/%-3d %3d %3.2f ", def, att, intensity, odds); adam = 0; ddam = 0; while ((intensity--) > 0) { if (chance(odds)) { ddam += 1; if ((dp->plane.pln_effic - ddam) < PLANE_MINEFF) intensity = 0; } else { adam += 1; if ((ap->plane.pln_effic - adam) < PLANE_MINEFF) intensity = 0; } } if (dp->pcp->pl_flags & P_M) ddam = 100; PR(att_own, "%3d/%-3d", adam, ddam); PR(def_own, "%3d/%-3d", ddam, adam); ac_planedamage(ap, dp->plane.pln_own, adam, def_own, 1, 0, mesg); strncpy(temp, mesg, 14); ac_planedamage(dp, ap->plane.pln_own, ddam, att_own, 1, 0, mesg); PR(att_own, "%-13.13s %-13.13s\n", temp, mesg); PR(def_own, "%-13.13s %-13.13s\n", mesg, temp); } /* * zap plane associated with plp. * Damaging country is "from", damage is "dam". * def_own is the country on the other side of the conflict from the plane * owner. The only time def_own != from is when the interceptor is getting * damaged. * * NOTE: This routine removes the appropriate plane element from the * queue if it gets destroyed. That means that the caller must assume * that the current queue pointer is invalid on return from the ac_planedamage * call. (this has caused bugs in the past) */ void ac_planedamage(struct plist *plp, natid from, int dam, natid other, int checkabort, int show, s_char *mesg) { register struct plnstr *pp; int disp; s_char dmess[255]; int eff; struct shpstr ship; struct lndstr land; /* s_char *sprintf(); already in misc.h [JFW] */ natid plane_owner; disp = 0; pp = &plp->plane; plane_owner = pp->pln_own; eff = pp->pln_effic; sprintf(dmess, " no damage"); if (dam <= 0) { strcpy(mesg, dmess); return; } memset(dmess, 0, sizeof(dmess)); eff -= dam; if (eff < 0) eff = 0; if (eff < PLANE_MINEFF) { sprintf(dmess, " shot down"); disp = 1; } else if (eff < 80 && chance((100 - eff) / 100.0) && checkabort) { sprintf(dmess, " aborted @%2d%%", eff); disp = 2; } else if (show == 0) { sprintf(dmess, " cleared"); } if ((plp->pcp->pl_flags & P_M) == 0) { if (show) { PR(plane_owner, " %s %s takes %d%s.\n", cname(pp->pln_own), prplane(pp), dam, dmess); if (other) PR(other, " %s %s takes %d%s.\n", cname(pp->pln_own), prplane(pp), dam, dmess); } } if (show && checkabort == 1) { PR(plane_owner, "\n"); if (other) PR(other, "\n"); } pp->pln_effic = eff; pp->pln_mobil -= min(32 + pp->pln_mobil, dam / 2); if (disp == 1) { if (from != 0 && (plp->pcp->pl_flags & P_M) == 0) nreport(from, N_DOWN_PLANE, pp->pln_own, 1); if (pp->pln_ship >= 0) { getship(pp->pln_ship, &ship); take_plane_off_ship(pp, &ship); } if (pp->pln_land >= 0) { getland(pp->pln_land, &land); take_plane_off_land(pp, &land); } makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y); pp->pln_own = 0; putplane(pp->pln_uid, pp); emp_remque(&plp->queue); free((s_char *)plp); } else if (disp == 2) { putplane(pp->pln_uid, pp); emp_remque(&plp->queue); free((s_char *)plp); } else putplane(pp->pln_uid, pp); strcpy(mesg, dmess); } void ac_doflak(struct emp_qelem *list, struct sctstr *from) { int shell, add; int gun; natid plane_owner; struct plist *plp; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; gun = getvar(V_GUN, (s_char *)from, EF_SECTOR); shell = getvar(V_SHELL, (s_char *)from, EF_SECTOR); add = 0; if (shell < (gun / 2)) add = supply_commod(from->sct_own, from->sct_x, from->sct_y, I_SHELL, ldround(((double)gun / 2.0), 1) - shell); shell += add; if (gun == 0 || shell == 0) return; if (gun > shell * 2) gun = shell * 2; if (gun > 14) gun = 14; putvar(V_SHELL, shell, (s_char *)from, EF_SECTOR); putsect(from); gun = 2.0 * tfact(from->sct_own, (double)gun); if (gun > 0) { PR(plane_owner, "firing %d flak guns in %s...\n", gun, xyas(from->sct_x, from->sct_y, plane_owner)); if (from->sct_own != 0) PR(from->sct_own, "firing %d flak guns in %s...\n", gun, xyas(from->sct_x, from->sct_y, from->sct_own)); ac_fireflak(list, from->sct_own, 0, gun); } } void ac_shipflak(struct emp_qelem *list, coord x, coord y) { struct nstr_item ni; struct shpstr ship; struct mchrstr *mcp; int firing; int guns; int gun; int shell; int rel; struct plist *plp; natid plane_owner; natid from; int nats[MAXNOC]; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; memset(nats, 0, sizeof(nats)); guns = 0; snxtitem_xy(&ni, EF_SHIP, x, y); while (!QEMPTY(list) && nxtitem(&ni, (s_char *)&ship)) { if (ship.shp_own == 0 || ship.shp_own == plane_owner) continue; if (guns >= 14) break; mcp = &mchr[(int)ship.shp_type]; if (mcp->m_flags & M_SUB) continue; rel = getrel(getnatp(ship.shp_own), plane_owner); if (rel > HOSTILE) continue; shell = gun = 0; gun = min(getvar(V_GUN, (s_char *)&ship, EF_SHIP), ship.shp_glim); if (gun) { shell = getvar(V_SHELL, (s_char *)&ship, EF_SHIP); if (shell <= 0) shell = supply_commod(ship.shp_own, ship.shp_x, ship.shp_y, I_SHELL, 1); } if (gun == 0 || shell == 0) continue; firing = (int)(techfact(ship.shp_tech, (double)gun) * 2.0); guns += firing; if (!nats[ship.shp_own]) { /* First time here, print the message */ PR(ship.shp_own, "%s planes spotted over ships in %s\n", cname(plane_owner), xyas(x, y, ship.shp_own)); PR(plane_owner, "Flying over %s ships in %s\n", cname(ship.shp_own), xyas(x, y, plane_owner)); nats[ship.shp_own] = 1; } PR(ship.shp_own, "firing %d flak guns from %s...\n", firing, prship(&ship)); putvar(V_SHELL, shell, (s_char *)&ship, EF_SHIP); putship(ship.shp_uid, &ship); from = ship.shp_own; } if (guns > 0) { if (guns > 14) guns = 14; guns = 2.0 * tfact(from, (double)guns); PR(plane_owner, "Flak! Ships firing %d flak guns...\n", guns); ac_fireflak(list, from, 0, guns); } } void ac_landflak(struct emp_qelem *list, coord x, coord y) { struct nstr_item ni; struct lndstr land; struct lchrstr *lcp; int firing; int guns; int rel; natid from; struct plist *plp; natid plane_owner; int nats[MAXNOC]; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; memset(nats, 0, sizeof(nats)); guns = 0; snxtitem_xy(&ni, EF_LAND, x, y); while (!QEMPTY(list) && nxtitem(&ni, (s_char *)&land)) { if (land.lnd_own == 0 || land.lnd_own == plane_owner) continue; if (guns >= 14) break; lcp = &lchr[(int)land.lnd_type]; if ((lcp->l_flags & L_FLAK) == 0) continue; if (land.lnd_aaf == 0) continue; rel = getrel(getnatp(land.lnd_own), plane_owner); if (rel > HOSTILE) continue; firing = (int)(techfact(land.lnd_tech, (double)land.lnd_aaf) * 3.0); guns += firing; if (!nats[land.lnd_own]) { /* First time here, print the message */ PR(land.lnd_own, "%s planes spotted over land units in %s\n", cname(plane_owner), xyas(x, y, land.lnd_own)); PR(plane_owner, "Flying over %s land units in %s\n", cname(land.lnd_own), xyas(x, y, plane_owner)); nats[land.lnd_own] = 1; } PR(land.lnd_own, "firing flak guns from unit %s (aa rating %d)\n", prland(&land), land.lnd_aaf); from = land.lnd_own; /* We always use the last owner as the from */ } if (guns > 0) { if (guns > 14) guns = 14; guns = 2.0 * tfact(from, (double)guns); PR(plane_owner, "Flak! Land units firing %d flak guns...\n", guns); ac_fireflak(list, from, 0, guns); } } /* * Called from shipflak, landflak, and doflak. */ void ac_fireflak(struct emp_qelem *list, natid from, natid other, int guns) { register struct plnstr *pp; struct plist *plp; int n; float mult; int diff; struct emp_qelem *qp; struct emp_qelem *next; s_char msg[255]; plp = (struct plist *)list->q_forw; for (qp = list->q_forw; qp != list; qp = next) { /* * fighters don't get shot at by flak * non-tactical bombers are harder to hit with flak. * ('Cause they're not dive-bombing?) */ next = qp->q_forw; plp = (struct plist *)qp; pp = &plp->plane; diff = guns - pp->pln_def; if ((plp->pcp->pl_flags & P_T) == 0) diff--; if (plp->pcp->pl_flags & P_X) diff -= 2; if (plp->pcp->pl_flags & P_H) diff -= 1; if (diff > 8) mult = flaktable[FLAK_MAX] * 1.33; else if (diff < -7) mult = flaktable[0] * 0.66; else { diff += 7; mult = flaktable[diff]; } mult *= flakscale; n = (int)((roll(8) + 2) * mult); if (n > 100) n = 100; ac_planedamage(plp, from, n, other, 2, 1, msg); } } /* * See if this plane is flying in this list */ int ac_isflying(struct plnstr *plane, struct emp_qelem *list) { struct emp_qelem *qp; struct emp_qelem *next; struct plnstr *pp; struct plist *plp; if (!list) return 0; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; pp = &plp->plane; if (plane->pln_uid == pp->pln_uid) return 1; } return 0; } /* * Get a list of planes available for interception duties. */ static void getilist(struct emp_qelem *list, natid own, struct emp_qelem *a, struct emp_qelem *b, struct emp_qelem *c, struct emp_qelem *d) { register struct plchrstr *pcp; struct plnstr plane; struct shpstr ship; struct lndstr land; struct sctstr sect; struct nstr_item ni; int type; s_char *ptr; struct plist *ip; emp_initque(list); snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, (s_char *)&plane)) { if (plane.pln_own != own) continue; pcp = &plchr[(int)plane.pln_type]; if ((pcp->pl_flags & P_F) == 0) continue; if (plane.pln_mission != 0) continue; if (plane.pln_mobil <= 0) continue; if (plane.pln_effic < 40) continue; if (plane.pln_ship >= 0) { if (!can_fly(plane.pln_uid)) continue; getship(plane.pln_ship, &ship); ptr = (s_char *)&ship; type = EF_SHIP; } else if (plane.pln_land >= 0) { if (!can_fly(plane.pln_uid)) continue; getland(plane.pln_land, &land); ptr = (s_char *)&land; type = EF_LAND; } else { getsect(plane.pln_x, plane.pln_y, §); ptr = (s_char *)§ type = EF_SECTOR; #if 0 if (sect.sct_effic < 60 && (pcp->pl_flags & P_V) == 0) continue; #else if ((sect.sct_effic < 60 || sect.sct_type != SCT_AIRPT) && (pcp->pl_flags & P_V) == 0) continue; #endif } if (((float)getvar(V_PETROL, ptr, type)) < (((float)pcp->pl_fuel) / 2.0)) continue; /* Finally, is it in the list of planes already in flight? */ if (ac_isflying(&plane, a)) continue; if (ac_isflying(&plane, b)) continue; if (ac_isflying(&plane, c)) continue; if (ac_isflying(&plane, d)) continue; /* got one! */ ip = (struct plist *)malloc(sizeof(*ip)); ip->state = P_OK; ip->bombs = 0; ip->misc = 0; ip->pcp = &plchr[(int)plane.pln_type]; ip->plane = plane; emp_insque(&ip->queue, list); } } int can_fly(int p) { /* Can this plane fly from the ship or land unit it is on? */ struct plnstr plane; struct shpstr ship; struct lndstr land; struct plchrstr *pcp; struct mchrstr *scp; struct lchrstr *lcp; getplane(p, &plane); pcp = &plchr[(int)plane.pln_type]; if (plane.pln_ship >= 0) { if (!(pcp->pl_flags & P_L) && !(pcp->pl_flags & P_M) && !(pcp->pl_flags & P_K) && !(pcp->pl_flags & P_E) ) return 0; getship(plane.pln_ship, &ship); scp = &mchr[(int)ship.shp_type]; if ((pcp->pl_flags & P_L) && (scp->m_flags & M_FLY)) { return 1; } if ((pcp->pl_flags & P_M) && (scp->m_flags & M_MSL)) { return 1; } if ((pcp->pl_flags & P_K) && (scp->m_flags & M_CHOPPER)) { return 1; } if ((pcp->pl_flags & P_E) && (scp->m_flags & M_XLIGHT)) { return 1; } } if (plane.pln_land >= 0) { if (!(pcp->pl_flags & P_E)) return 0; getland(plane.pln_land, &land); lcp = &lchr[(int)land.lnd_type]; if ((pcp->pl_flags & P_E) && (lcp->l_flags & L_XLIGHT)) { return 1; } } return 0; } int do_evade(struct emp_qelem *bomb_list, struct emp_qelem *esc_list) { struct emp_qelem *qp; double evade; struct plist *plp; evade = 100.0; for (qp = bomb_list->q_forw; qp != bomb_list; qp = qp->q_forw) { plp = (struct plist *)qp; if (evade > ((float)plp->pcp->pl_stealth / 100.0)) evade = (plp->pcp->pl_stealth / 100.0); } for (qp = esc_list->q_forw; qp != esc_list; qp = qp->q_forw) { plp = (struct plist *)qp; if (evade > plp->pcp->pl_stealth / 100.0) evade = (plp->pcp->pl_stealth / 100.0); } if (chance(evade)) return 1; return 0; }