/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * unit.h: Generalize unit data structures and functions. * * Known contributors to this file: * Ron Koenderink, 2006-2007 * Markus Armbruster, 2006-2015 */ #ifndef UNIT_H #define UNIT_H #include "empobj.h" struct ulist { struct emp_qelem queue; /* list of units */ double mobil; /* moving: how much the unit has left ground combat: how much to charge */ union empobj_storage unit; /* unit */ /* Rest used only by ground combat (attsub.c) */ coord x, y; /* x,y it came from */ int eff; /* initial efficiency */ int supplied; }; extern void unit_cargo_init(void); extern void unit_carrier_change(struct empobj *, int, int, int); extern int unit_cargo_first(int, int, int); extern int unit_cargo_next(int, int); extern int unit_cargo_count(int, int, int); extern int unit_nplane(int, int, int *, int *, int *); extern void unit_onresize(int); extern char *unit_nameof(struct empobj *); extern void unit_rad_map_set(struct emp_qelem *); extern int unit_move(struct emp_qelem *); extern void unit_teleport(struct empobj *, coord, coord); extern int unit_update_cargo(struct empobj *); extern void unit_drop_cargo(struct empobj *, natid); extern void unit_give_away(struct empobj *, natid, natid); extern void unit_wipe_orders(struct empobj *); #endif