/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * marketup.c: Market updater thread * * Known contributors to this file: * Steve McClure, 1996 * Markus Armbruster, 2007 */ #include #include "empthread.h" #include "file.h" #include "optlist.h" #include "player.h" #include "prototypes.h" #include "server.h" /*ARGSUSED*/ static void market_update(void *unused) { time_t now; player->proc = empth_self(); player->cnum = 0; player->god = 1; for (;;) { time(&now); check_market(); check_trade(); now += 300; /* Every 5 minutes */ empth_sleep(now); } /*NOTREACHED*/ } void market_init(void) { struct player *dp; if (!opt_MARKET) return; dp = player_new(-1); if (!dp) exit_nomem(); if (!empth_create(market_update, 50 * 1024, 0, "MarketUpdate", dp)) exit_nomem(); }