/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * sectdamage.c: Damage a sector * * Known contributors to this file: * Dave Pare, 1989 * Steve McClure, 1996 */ #include "misc.h" #include "var.h" #include "sect.h" #include "ship.h" #include "land.h" #include "plane.h" #include "nuke.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "nat.h" #include "optlist.h" #include "damage.h" #include "common.h" #include "gen.h" #include "subs.h" #include "lost.h" int sect_damage(struct sctstr *sp, int dam, struct emp_qelem *list) { int eff; if (dam <= 0) return 0; if (dam > 100) dam = 100; sp->sct_effic = damage((int)sp->sct_effic, dam); sp->sct_road = damage((int)sp->sct_road, dam); sp->sct_rail = damage((int)sp->sct_rail, dam); sp->sct_defense = damage((int)sp->sct_defense, dam); if (!opt_DEFENSE_INFRA) sp->sct_defense = sp->sct_effic; eff = dam; if (sp->sct_mobil > 0) sp->sct_mobil = damage((int)sp->sct_mobil, dam); sp->sct_nv = vl_damage(dam, sp->sct_vtype, sp->sct_vamt, (int)sp->sct_nv); if (opt_EASY_BRIDGES == 0) { if (sp->sct_effic < 20 && sp->sct_type == SCT_BHEAD) bridgefall(sp, list); } else { if (sp->sct_effic < 20 && sp->sct_type == SCT_BSPAN) knockdown(sp, list); } putsect(sp); return eff; } int sectdamage(struct sctstr *sp, int dam, struct emp_qelem *list) { extern double unit_damage; struct nstr_item ni; struct lndstr land; struct plnstr plane; double real_dam; int eff; double sector_strength(); /* Some sectors are harder/easier to kill.. */ /* Average sector has a dstr of 1, so adjust */ /* the damage accordingly. Makes forts a pain */ /* real_dam = (double)dam * (1.0/((((double)(dchr[sp->sct_type].d_dstr - 1))*(sp->sct_effic/100.0)) + 1.0));*/ real_dam = (double)dam *(1.0 / sector_strength(sp)); dam = ldround(real_dam, 1); eff = sect_damage(sp, PERCENT_DAMAGE(dam), list); /* Damage all the land units in the sector */ /* Units don't take full damage */ dam = ldround(DPERCENT_DAMAGE(dam * unit_damage), 1); if (dam <= 0) return eff; snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y); while (nxtitem(&ni, (s_char *)&land)) { if (!land.lnd_own) continue; landdamage(&land, dam); putland(land.lnd_uid, &land); } dam = dam / 7; if (dam <= 0) return eff; snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y); while (nxtitem(&ni, (s_char *)&plane)) { if (!plane.pln_own) continue; if (plane.pln_flags & PLN_LAUNCHED) continue; if (plane.pln_ship >= 0) continue; /* Is this plane flying in this list? */ if (ac_isflying(&plane, list)) continue; planedamage(&plane, dam); putplane(plane.pln_uid, &plane); } return eff; }