/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * mission.h: Definitions for things having to do with missions. * * Known contributors to this file: * Ken Stevens, 1995 */ #ifndef MISSION_H #define MISSION_H #include "queue.h" #define MI_NONE 0 #define MI_INTERDICT 1 #define MI_SUPPORT 2 #define MI_RESERVE 3 #define MI_ESCORT 4 #define MI_SINTERDICT 5 /* sub interdiction */ #define MI_AIR_DEFENSE 6 #define MI_DSUPPORT 7 #define MI_OSUPPORT 8 struct genlist { struct emp_qelem queue; /* list of units */ int type; /* type of unit */ int x, y; /* x,y it came from */ s_char *cp; /* pointer to desc of thing */ s_char *thing; /* thing's struct */ }; #define SECT_HARDTARGET (-92917) /* a very low number that no-one might pick */ #endif