/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * mission.c: Mission subroutines for planes/ships/units * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1996-2000 * Markus Armbruster, 2003-2015 */ #include #include #include "chance.h" #include "empobj.h" #include "item.h" #include "misc.h" #include "mission.h" #include "news.h" #include "nsc.h" #include "optlist.h" #include "path.h" #include "plague.h" #include "prototypes.h" #include "queue.h" #include "xy.h" struct genlist { struct emp_qelem queue; /* list of units */ struct empobj *thing; /* thing's struct */ }; struct airport { struct emp_qelem queue; coord x, y; natid own; }; static void add_airport(struct emp_qelem *, coord, coord); static int air_damage(struct emp_qelem *, coord, coord, int, natid, char *, int); static void build_mission_list(struct genlist[], unsigned char[], unsigned char[], coord, coord, int); static void build_mission_list_type(struct genlist[], unsigned char[], coord, coord, int, int); static void divide(struct emp_qelem *, struct emp_qelem *, coord, coord); static int dosupport(coord, coord, natid, natid, int); static int find_airport(struct emp_qelem *, coord, coord); static void mission_pln_arm(struct emp_qelem *, coord, coord, int, int, struct ichrstr *); static void mission_pln_sel(struct emp_qelem *, int, int, int); static int perform_mission_land(int, struct lndstr *, coord, coord, natid, int, char *, int); static int perform_mission_ship(int, struct shpstr *, coord, coord, natid, int, char *, int); static int perform_mission_msl(int, struct emp_qelem *, coord, coord, natid, int); static int perform_mission_bomb(int, struct emp_qelem *, coord, coord, natid, int, char *, int, int); static int perform_mission(coord, coord, natid, struct emp_qelem *, int, char *, int); static int tally_dam(int dam, int newdam) { return dam < 0 ? newdam : dam + newdam; } /* * Interdict commodities & transported planes */ int ground_interdict(coord x, coord y, natid victim, char *s) { int cn; int dam = 0, newdam; unsigned char act[MAXNOC]; struct genlist mi[MAXNOC]; memset(mi, 0, sizeof(mi)); act[0] = 0; for (cn = 1; cn < MAXNOC; cn++) { act[cn] = relations_with(cn, victim) <= HOSTILE; emp_initque(&mi[cn].queue); } build_mission_list(mi, act, act, x, y, MI_INTERDICT); for (cn = 1; cn < MAXNOC; cn++) { if (QEMPTY(&mi[cn].queue)) continue; newdam = perform_mission(x, y, victim, &mi[cn].queue, MI_INTERDICT, s, SECT_HARDTARGET); if (newdam > 0) { dam += newdam; mpr(victim, "%s interdiction mission does %d damage!\n", cname(cn), newdam); } } if (dam) { collateral_damage(x, y, dam); } return dam; } int collateral_damage(coord x, coord y, int dam) { int coll; struct sctstr sect; if (!dam) return 0; getsect(x, y, §); if (sect.sct_own) { coll = ldround((double)dam * collateral_dam, 1); if (coll == 0) return 0; mpr(sect.sct_own, "%s takes %d%% collateral damage\n", xyas(x, y, sect.sct_own), coll); sectdamage(§, coll); putsect(§); return coll; } return 0; } static int only_subs(struct emp_qelem *list) { struct emp_qelem *qp; struct genlist *glp; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { glp = (struct genlist *)qp; if (glp->thing->ef_type != EF_SHIP) return 0; if (!(mchr[glp->thing->type].m_flags & M_SUB)) return 0; /* It's a sub! */ } /* They were all subs! */ return 1; } /* * Interdict ships & land units */ int unit_interdict(coord x, coord y, natid victim, char *s, int hardtarget, int mission) { int cn, newdam, osubs; enum relations rel; int dam = -1; unsigned char plane_act[MAXNOC], other_act[MAXNOC]; struct genlist mi[MAXNOC]; memset(mi, 0, sizeof(mi)); other_act[0] = plane_act[0] = 0; for (cn = 1; cn < MAXNOC; cn++) { rel = relations_with(cn, victim); other_act[cn] = rel <= HOSTILE; plane_act[cn] = mission == MI_SINTERDICT ? rel <= NEUTRAL : other_act[cn]; emp_initque(&mi[cn].queue); } build_mission_list(mi, other_act, plane_act, x, y, mission); for (cn = 1; cn < MAXNOC; cn++) { if (QEMPTY(&mi[cn].queue)) continue; osubs = only_subs(&mi[cn].queue); newdam = perform_mission(x, y, victim, &mi[cn].queue, mission, s, hardtarget); dam = tally_dam(dam, newdam); if (newdam > 0) mpr(victim, "%s interdiction mission does %d damage!\n", osubs ? "Enemy" : cname(cn), newdam); } if (dam > 0) collateral_damage(x, y, dam); return dam; } /* * Perform a mission against victim, on behalf of actee */ int off_support(coord x, coord y, natid victim, natid actee) { return dosupport(x, y, victim, actee, MI_OSUPPORT); } /* * Perform a mission against victim, on behalf of actee */ int def_support(coord x, coord y, natid victim, natid actee) { return dosupport(x, y, victim, actee, MI_DSUPPORT); } /* * Perform support missions in @x,@y against @victim for @actee. * @mission is either MI_OSUPPORT or MI_DSUPPORT. * Return total damage. */ static int dosupport(coord x, coord y, natid victim, natid actee, int mission) { int cn; unsigned char act[MAXNOC]; struct genlist mi[MAXNOC]; int newdam; int dam = 0; memset(mi, 0, sizeof(mi)); act[0] = 0; for (cn = 1; cn < MAXNOC; cn++) { act[cn] = feels_like_helping(cn, actee, victim); emp_initque(&mi[cn].queue); } build_mission_list(mi, act, act, x, y, MI_SUPPORT); build_mission_list(mi, act, act, x, y, mission); for (cn = 1; cn < MAXNOC; cn++) { if (QEMPTY(&mi[cn].queue)) continue; newdam = perform_mission(x, y, victim, &mi[cn].queue, MI_SUPPORT, "", SECT_HARDTARGET); if (newdam > 0) dam += newdam; } return dam; } static void build_mission_list(struct genlist mi[], unsigned char other_act[], unsigned char plane_act[], coord x, coord y, int mission) { build_mission_list_type(mi, other_act, x, y, mission, EF_LAND); build_mission_list_type(mi, other_act, x, y, mission, EF_SHIP); build_mission_list_type(mi, plane_act, x, y, mission, EF_PLANE); } static void build_mission_list_type(struct genlist mi[], unsigned char act[], coord x, coord y, int mission, int type) { struct nstr_item ni; struct genlist *glp; struct empobj *gp; union empobj_storage item; snxtitem_all(&ni, type); while (nxtitem(&ni, &item)) { gp = &item.gen; if (!act[gp->own]) continue; if (gp->mobil < 1) continue; if ((gp->mission != mission) && (mission != MI_SINTERDICT)) continue; if ((gp->mission != mission) && (mission == MI_SINTERDICT) && (gp->mission != MI_INTERDICT)) continue; if (!in_oparea(gp, x, y)) continue; glp = malloc(sizeof(struct genlist)); memset(glp, 0, sizeof(struct genlist)); glp->thing = malloc(sizeof(item)); memcpy(glp->thing, &item, sizeof(item)); emp_insque(&glp->queue, &mi[gp->own].queue); } } static void find_escorts(coord x, coord y, natid cn, struct emp_qelem *escorts) { struct nstr_item ni; struct plist *plp; struct plnstr plane; snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (plane.pln_own != cn) continue; if (plane.pln_mission != MI_ESCORT) continue; if (!in_oparea((struct empobj *)&plane, x, y)) continue; plp = malloc(sizeof(struct plist)); plp->load = 0; plp->pstage = PLG_HEALTHY; plp->pcp = &plchr[(int)plane.pln_type]; plp->plane = plane; emp_insque(&plp->queue, escorts); } } static int perform_mission(coord x, coord y, natid victim, struct emp_qelem *list, int mission, char *s, int hardtarget) { struct emp_qelem *qp, missiles, bombers; struct genlist *glp; struct plist *plp; struct plchrstr *pcp; int dam = -1; int targeting_ships = *s == 's'; /* "subs" or "ships" FIXME gross! */ emp_initque(&missiles); emp_initque(&bombers); for (qp = list->q_forw; qp != list; ) { glp = (struct genlist *)qp; qp = qp->q_forw; if (glp->thing->ef_type == EF_LAND) { dam = perform_mission_land(dam, (struct lndstr *)glp->thing, x, y, victim, mission, s, targeting_ships); } else if (glp->thing->ef_type == EF_SHIP) { dam = perform_mission_ship(dam, (struct shpstr *)glp->thing, x, y, victim, mission, s, targeting_ships); } else if (glp->thing->ef_type == EF_PLANE) { pcp = &plchr[glp->thing->type]; if ((pcp->pl_flags & P_M) && (hardtarget != SECT_HARDTARGET || (pcp->pl_flags & P_MAR))) ; /* units have their own missile interdiction */ else { /* save planes for later */ plp = malloc(sizeof(struct plist)); plp->load = 0; plp->pstage = PLG_HEALTHY; plp->pcp = pcp; memcpy(&plp->plane, glp->thing, sizeof(struct plnstr)); if (plp->pcp->pl_flags & P_M) emp_insque(&plp->queue, &missiles); else emp_insque(&plp->queue, &bombers); } } else { CANT_REACH(); break; } free(glp->thing); free(glp); } dam = perform_mission_msl(dam, &missiles, x, y, victim, hardtarget); dam = perform_mission_bomb(dam, &bombers, x, y, victim, mission, s, hardtarget, targeting_ships); return dam; } static int perform_mission_land(int dam, struct lndstr *lp, coord x, coord y, natid victim, int mission, char *s, int targeting_ships) { int md, range, dam2; if (mission == MI_SINTERDICT) return dam; md = mapdist(x, y, lp->lnd_x, lp->lnd_y); if (mission == MI_INTERDICT && md > land_max_interdiction_range) return dam; range = roundrange(lnd_fire_range(lp)); if (md > range) return dam; dam2 = lnd_fire(lp); putland(lp->lnd_uid, lp); if (dam2 < 0) return dam; if (targeting_ships) { if (chance(lnd_acc(lp) / 100.0)) dam2 = ldround(dam2 / 2.0, 1); } if (targeting_ships) nreport(lp->lnd_own, N_SHP_SHELL, victim, 1); else nreport(lp->lnd_own, N_SCT_SHELL, victim, 1); wu(0, lp->lnd_own, "%s fires at %s %s at %s\n", prland(lp), cname(victim), s, xyas(x, y, lp->lnd_own)); mpr(victim, "%s %s fires at you at %s\n", cname(lp->lnd_own), prland(lp), xyas(x, y, victim)); return tally_dam(dam, dam2); } static int perform_mission_ship(int dam, struct shpstr *sp, coord x, coord y, natid victim, int mission, char *s, int targeting_ships) { struct mchrstr *mcp = &mchr[sp->shp_type]; double vrange, hitchance; int md, range, dam2; md = mapdist(x, y, sp->shp_x, sp->shp_y); if ((mission == MI_INTERDICT || mission == MI_SINTERDICT) && md > ship_max_interdiction_range) return dam; if (mission == MI_SINTERDICT) { if (!(mcp->m_flags & M_SONAR)) return dam; if (!(mcp->m_flags & M_DCH) && !(mcp->m_flags & M_SUBT)) return dam; vrange = techfact(sp->shp_tech, mcp->m_vrnge); vrange *= sp->shp_effic / 200.0; if (md > vrange) return dam; /* can't look all the time */ if (chance(0.5)) return dam; } if (mcp->m_flags & M_SUB) { if (!targeting_ships) return dam; /* subs interdict only ships */ range = roundrange(torprange(sp)); if (md > range) return dam; if (!line_of_sight(NULL, x, y, sp->shp_x, sp->shp_y)) return dam; dam2 = shp_torp(sp, 1); putship(sp->shp_uid, sp); if (dam2 < 0) return dam; hitchance = shp_torp_hitchance(sp, md); wu(0, sp->shp_own, "%s locking on %s %s in %s\n", prship(sp), cname(victim), s, xyas(x, y, sp->shp_own)); wu(0, sp->shp_own, "\tEffective torpedo range is %d.0\n", range); wu(0, sp->shp_own, "\tWhooosh... Hit chance = %.0f%%\n", hitchance * 100); if (!chance(hitchance)) { wu(0, sp->shp_own, "\tMissed\n"); mpr(victim, "Incoming torpedo sighted @ %s missed (whew)!\n", xyas(x, y, victim)); return tally_dam(dam, 0); } wu(0, sp->shp_own, "\tBOOM!...\n"); nreport(victim, N_TORP_SHIP, 0, 1); wu(0, sp->shp_own, "\tTorpedo hit %s %s for %d damage\n", cname(victim), s, dam2); mpr(victim, "Incoming torpedo sighted @ %s hits and does %d damage!\n", xyas(x, y, victim), dam2); } else { range = roundrange(shp_fire_range(sp)); if (md > range) return dam; if (mission == MI_SINTERDICT) dam2 = shp_dchrg(sp); else dam2 = shp_fire(sp); putship(sp->shp_uid, sp); if (dam2 < 0) return dam; if (targeting_ships) nreport(sp->shp_own, N_SHP_SHELL, victim, 1); else nreport(sp->shp_own, N_SCT_SHELL, victim, 1); wu(0, sp->shp_own, "%s fires at %s %s at %s\n", prship(sp), cname(victim), s, xyas(x, y, sp->shp_own)); mpr(victim, "%s %s fires at you at %s\n", cname(sp->shp_own), prship(sp), xyas(x, y, victim)); } return tally_dam(dam, dam2); } static int perform_mission_msl(int dam, struct emp_qelem *missiles, coord x, coord y, natid victim, int hardtarget) { int performed, air_dam, sublaunch, dam2; struct emp_qelem *qp, *newqp; struct plist *plp; /* * Missiles, except for interdiction of ships or land units, * because that happens elsewhere, in shp_missile_interdiction() * and lnd_missile_interdiction(). */ performed = air_dam = 0; for (qp = missiles->q_back; qp != missiles; qp = newqp) { newqp = qp->q_back; plp = (struct plist *)qp; if (air_dam < 100 && !CANT_HAPPEN(hardtarget != SECT_HARDTARGET || (plp->pcp->pl_flags & P_MAR)) && mission_pln_equip(plp, NULL, 'p') >= 0) { if (msl_launch(&plp->plane, EF_SECTOR, "sector", x, y, victim, &sublaunch) < 0) goto use_up_msl; performed = 1; if (!msl_hit(&plp->plane, SECT_HARDTARGET, EF_SECTOR, N_SCT_MISS, N_SCT_SMISS, sublaunch, victim)) CANT_REACH(); dam2 = pln_damage(&plp->plane, 'p', ""); air_dam += dam2; use_up_msl: plp->plane.pln_effic = 0; putplane(plp->plane.pln_uid, &plp->plane); } emp_remque(qp); free(qp); } return performed ? tally_dam(dam, air_dam) : dam; } static int perform_mission_bomb(int dam, struct emp_qelem *bombers, coord x, coord y, natid victim, int mission, char *s, int hardtarget, int targeting_ships) { struct emp_qelem *qp, *newqp, escorts, airp, b, e; struct plist *plp; int plane_owner, performed, air_dam; size_t md; emp_initque(&escorts); emp_initque(&airp); if (QEMPTY(bombers)) return dam; plp = (struct plist *)bombers->q_forw; plane_owner = plp->plane.pln_own; /* * If there are planes performing an * interdict or support mission, find * some escorts for them, if possible. * Up to 2 per bomber, if possible. */ find_escorts(x, y, plane_owner, &escorts); if (mission == MI_SINTERDICT) mission_pln_sel(bombers, P_T | P_A, 0, hardtarget); else mission_pln_sel(bombers, P_T, P_A, SECT_HARDTARGET); mission_pln_sel(&escorts, P_ESC | P_F, 0, SECT_HARDTARGET); for (qp = bombers->q_forw; qp != bombers; qp = qp->q_forw) { plp = (struct plist *)qp; if (!find_airport(&airp, plp->plane.pln_x, plp->plane.pln_y)) add_airport(&airp, plp->plane.pln_x, plp->plane.pln_y); } performed = air_dam = 0; for (qp = airp.q_forw; qp != (&airp); qp = qp->q_forw) { struct airport *air; char buf[1024]; air = (struct airport *)qp; emp_initque(&b); emp_initque(&e); /* Split off the bombers at this base into b */ divide(bombers, &b, air->x, air->y); /* Split off the escorts at this base into e */ divide(&escorts, &e, air->x, air->y); if (path_find(air->x, air->y, x, y, plane_owner, MOB_FLY) < 0) continue; md = path_find_route(buf, sizeof(buf), air->x, air->y, x, y); if (md >= sizeof(buf)) continue; mission_pln_arm(&b, air->x, air->y, 2 * md, 'p', NULL); if (QEMPTY(&b)) continue; mission_pln_arm(&e, air->x, air->y, 2 * md, 'e', NULL); performed = 1; wu(0, plane_owner, "Flying %s mission from %s to %s\n", mission_name(mission), xyas(air->x, air->y, plane_owner), xyas(x, y, plane_owner)); if (air->own && (air->own != plane_owner)) { wu(0, air->own, "%s is flying %s mission from %s to %s\n", cname(plane_owner), mission_name(mission), xyas(air->x, air->y, air->own), xyas(x, y, air->own)); } ac_encounter(&b, &e, air->x, air->y, buf, 0); if (!QEMPTY(&b)) air_dam += air_damage(&b, x, y, mission, victim, s, hardtarget); pln_put(&b); pln_put(&e); } if (air_dam > 0) { if (targeting_ships) nreport(plane_owner, N_SHP_BOMB, victim, 1); else nreport(plane_owner, N_SCT_BOMB, victim, 1); } qp = escorts.q_forw; while (qp != (&escorts)) { newqp = qp->q_forw; emp_remque(qp); free(qp); qp = newqp; } qp = bombers->q_forw; while (qp != bombers) { newqp = qp->q_forw; emp_remque(qp); free(qp); qp = newqp; } return performed ? tally_dam(dam, air_dam) : dam; } int cando(int mission, int type) { switch (mission) { case MI_ESCORT: if (type == EF_PLANE) return 1; return 0; case MI_AIR_DEFENSE: if (type == EF_PLANE) return 1; return 0; case MI_SINTERDICT: if ((type == EF_PLANE) || (type == EF_SHIP)) return 1; return 0; case MI_INTERDICT: return 1; case MI_SUPPORT: case MI_OSUPPORT: case MI_DSUPPORT: if (type == EF_PLANE) return 1; return 0; case MI_RESERVE: if (type == EF_LAND) return 1; return 0; } return 0; } char * mission_name(int mission) { switch (mission) { case MI_INTERDICT: return "an interdiction"; case MI_SUPPORT: return "a support"; case MI_OSUPPORT: return "an offensive support"; case MI_DSUPPORT: return "a defensive support"; case MI_RESERVE: return "a reserve"; case MI_ESCORT: return "an escort"; case MI_SINTERDICT: return "a sub interdiction"; case MI_AIR_DEFENSE: return "an air defense"; } CANT_REACH(); return "a mysterious"; } /* * Maximum distance @gp can perform its mission. * Note: this has nothing to do with the radius of the op-area. * oprange() governs where the unit *can* strike, the op-area governs * where the player wants it to strike. */ int oprange(struct empobj *gp) { switch (gp->ef_type) { case EF_SHIP: return ldround(shp_fire_range((struct shpstr *)gp), 1); case EF_LAND: if (gp->mission == MI_RESERVE) return lnd_reaction_range((struct lndstr *)gp); return ldround(lnd_fire_range((struct lndstr *)gp), 1); case EF_PLANE: /* missiles go one way, so we can use all the range */ if (plchr[(int)gp->type].pl_flags & P_M) return ((struct plnstr *)gp)->pln_range; return ((struct plnstr *)gp)->pln_range / 2; } CANT_REACH(); return -1; } /* * Does @gp's mission op area cover @x,@y? */ int in_oparea(struct empobj *gp, coord x, coord y) { return mapdist(x, y, gp->opx, gp->opy) <= gp->radius && mapdist(x, y, gp->x, gp->y) <= oprange(gp); } /* * Remove all planes who cannot go on * the mission from the plane list. */ static void mission_pln_sel(struct emp_qelem *list, int wantflags, int nowantflags, int hardtarget) { struct emp_qelem *qp, *next; struct plnstr *pp; struct plchrstr *pcp; struct plist *plp; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; pp = &plp->plane; pcp = plp->pcp; if (pp->pln_effic < 40) { emp_remque(qp); free(qp); continue; } if (pp->pln_mobil < 1) { emp_remque(qp); free(qp); continue; } if (opt_MARKET) { if (ontradingblock(EF_PLANE, pp)) { emp_remque(qp); free(qp); continue; } } if (!pln_capable(pp, wantflags, nowantflags)) { emp_remque(qp); free(qp); continue; } if (!pln_airbase_ok(pp, 0, 0)) { emp_remque(qp); free(qp); continue; } if (pcp->pl_flags & P_A) { if (!pct_chance(pln_identchance(pp, hardtarget, EF_SHIP))) { emp_remque(qp); free(qp); continue; } } putplane(pp->pln_uid, pp); } } /* * Arm only the planes at x,y */ static void mission_pln_arm(struct emp_qelem *list, coord x, coord y, int dist, int mission, struct ichrstr *ip) { struct emp_qelem *qp; struct emp_qelem *next; struct plist *plp; struct plnstr *pp; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; pp = &plp->plane; if (pp->pln_x != x) continue; if (pp->pln_y != y) continue; if (CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED) || mission_pln_equip(plp, ip, mission) < 0) { emp_remque(qp); free(qp); continue; } pp->pln_flags |= PLN_LAUNCHED; pp->pln_mobil -= pln_mobcost(dist, pp, mission); putplane(pp->pln_uid, pp); } } int mission_pln_equip(struct plist *plp, struct ichrstr *ip, char mission) { struct plchrstr *pcp; struct plnstr *pp; int load, needed; struct lndstr land; struct shpstr ship; struct sctstr sect; i_type itype; short *item; pp = &plp->plane; pcp = plp->pcp; if (pp->pln_ship >= 0) { getship(pp->pln_ship, &ship); plp->pstage = ship.shp_pstage; item = ship.shp_item; } else if (pp->pln_land >= 0) { getland(pp->pln_land, &land); plp->pstage = land.lnd_pstage; item = land.lnd_item; } else { getsect(pp->pln_x, pp->pln_y, §); plp->pstage = sect.sct_pstage; item = sect.sct_item; } if (pcp->pl_fuel > item[I_PETROL]) { return -1; } item[I_PETROL] -= pcp->pl_fuel; load = pln_load(pp); itype = I_NONE; switch (mission) { case 'p': /* pinpoint bomb */ itype = I_SHELL; break; case 'i': /* missile interception */ if (load) itype = I_SHELL; break; case 'e': /* escort */ case 0: /* plane interception */ load = 0; break; default: CANT_REACH(); load = 0; } if (itype != I_NONE) { needed = load / ichr[itype].i_lbs; if (needed <= 0) return -1; if (CANT_HAPPEN(nuk_on_plane(pp) >= 0)) return -1; if (itype == I_SHELL && item[itype] < needed) { if (pp->pln_ship >= 0) shp_supply(&ship, I_SHELL, needed); else if (pp->pln_land >= 0) lnd_supply(&land, I_SHELL, needed); else sct_supply(§, I_SHELL, needed); } if (item[itype] < needed) return -1; item[itype] -= needed; plp->load = needed; } if (pp->pln_ship >= 0) putship(ship.shp_uid, &ship); else if (pp->pln_land >= 0) putland(land.lnd_uid, &land); else putsect(§); return 0; } /* * Return 1 if this x,y pair is in the list */ static int find_airport(struct emp_qelem *airp, coord x, coord y) { struct emp_qelem *qp; struct airport *a; for (qp = airp->q_forw; qp != airp; qp = qp->q_forw) { a = (struct airport *)qp; if ((a->x == x) && (a->y == y)) return 1; } return 0; } /* #*# This needs to be changed to include acc's -KHS */ static void add_airport(struct emp_qelem *airp, coord x, coord y) { struct airport *a; struct sctstr sect; a = malloc(sizeof(struct airport)); a->x = x; a->y = y; getsect(x, y, §); a->own = sect.sct_own; emp_insque(&a->queue, airp); } /* * Take all the planes in list 1 that * are at x,y, and put them into list 2. */ static void divide(struct emp_qelem *l1, struct emp_qelem *l2, coord x, coord y) { struct emp_qelem *qp, *next; struct plist *plp; for (qp = l1->q_forw; qp != l1; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; if (plp->plane.pln_x != x) continue; if (plp->plane.pln_y != y) continue; emp_remque(qp); emp_insque(qp, l2); } } static int air_damage(struct emp_qelem *bombers, coord x, coord y, int mission, natid victim, char *s, int hardtarget) { struct emp_qelem *qp; struct plist *plp; struct plnstr *pp; int newdam, dam = 0; char buf[32]; int hitchance; for (qp = bombers->q_forw; qp != bombers; qp = qp->q_forw) { plp = (struct plist *)qp; pp = &plp->plane; if ((mission == MI_SINTERDICT) && !(plp->pcp->pl_flags & P_A)) continue; if (!plp->load) continue; if (plp->pcp->pl_flags & P_A) { if (!pct_chance(pln_identchance(pp, hardtarget, EF_SHIP))) { wu(0, pp->pln_own, "\t%s detects sub movement in %s\n", prplane(pp), xyas(x, y, pp->pln_own)); continue; } if (relations_with(pp->pln_own, victim) > HOSTILE) { wu(0, pp->pln_own, "\t%s tracks %s %s at %s\n", prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own)); continue; } wu(0, pp->pln_own, "\t%s depth-charging %s %s in %s\n", prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own)); } else { wu(0, pp->pln_own, "\t%s pin-bombing %s %s in %s\n", prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own)); } buf[0] = 0; if (nuk_on_plane(&plp->plane) >= 0) hitchance = 100; else { hitchance = pln_hitchance(pp, hardtarget, EF_SHIP); if (hardtarget != SECT_HARDTARGET) snprintf(buf, sizeof(buf), "\t\t%d%% hit chance...", hitchance); } if (pct_chance(hitchance)) { newdam = pln_damage(&plp->plane, 'p', buf); wu(0, pp->pln_own, "\t\thit %s %s for %d damage\n", cname(victim), s, newdam); dam += newdam; } else { newdam = pln_damage(&plp->plane, 'p', NULL); wu(0, pp->pln_own, "%smissed\n", buf); if (mission == MI_SINTERDICT) { mpr(victim, "RUMBLE... your sub in %s hears a depth-charge explode nearby\n", xyas(x, y, victim)); } else if (*s == 's') { mpr(victim, "SPLASH! Bombs miss your %s in %s\n", s, xyas(x, y, victim)); } else { mpr(victim, "SPLAT! Bombs miss your %s in %s\n", s, xyas(x, y, victim)); } /* Now, even though we missed, the bombs land somewhere. */ collateral_damage(x, y, newdam); } /* use up missiles */ if (plp->pcp->pl_flags & P_M) pp->pln_effic = 0; } return dam; }