/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * plane.c: Do production for planes * * Known contributors to this file: * Dave Pare, 1986 * Steve McClure, 1998 * Markus Armbruster, 2006-2016 */ #include #include "chance.h" #include "file.h" #include "lost.h" #include "nat.h" #include "optlist.h" #include "plane.h" #include "player.h" #include "prototypes.h" #include "ship.h" #include "update.h" static void upd_plane(struct plnstr *, int, struct bp *, int); static void planerepair(struct plnstr *, struct natstr *, struct bp *, int, struct budget *); void prep_planes(int etus) { int mil, i; double mil_pay; struct plnstr *pp; for (i = 0; (pp = getplanep(i)); i++) { if (pp->pln_own == 0) continue; if (pp->pln_effic < PLANE_MINEFF) { makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y); pp->pln_own = 0; continue; } mil = plchr[pp->pln_type].pl_mat[I_MILIT]; /* flight pay is 5x the pay received by other military */ mil_pay = mil * etus * money_mil * 5; nat_budget[pp->pln_own].bm[BUDG_PLN_MAINT].money += mil_pay; nat_budget[pp->pln_own].money += mil_pay; } } void prod_plane(int etus, struct bp *bp, int buildem) /* Build = 1, maintain =0 */ { struct plnstr *pp; int i; for (i = 0; (pp = getplanep(i)); i++) { if (pp->pln_own == 0) continue; upd_plane(pp, etus, bp, buildem); } } static void upd_plane(struct plnstr *pp, int etus, struct bp *bp, int build) { struct budget *budget = &nat_budget[pp->pln_own]; struct plchrstr *pcp = &plchr[pp->pln_type]; struct natstr *np = getnatp(pp->pln_own); int mult, eff_lost; double cost; if (build == 1) { if (!pp->pln_off && budget->money >= 0) planerepair(pp, np, bp, etus, budget); if (!player->simulation) pp->pln_off = 0; } else { mult = 1; if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) mult = 2; budget->bm[BUDG_PLN_MAINT].count++; cost = mult * etus * -money_plane * pcp->pl_cost; if (budget->money < cost && !player->simulation) { eff_lost = etus / 5; if (pp->pln_effic - eff_lost < PLANE_MINEFF) eff_lost = pp->pln_effic - PLANE_MINEFF; if (eff_lost > 0) { wu(0, pp->pln_own, "%s lost %d%% to lack of maintenance\n", prplane(pp), eff_lost); pp->pln_effic -= eff_lost; } } else { budget->bm[BUDG_PLN_MAINT].money -= cost; budget->money -= cost; } if (pln_is_in_orbit(pp) && !(pp->pln_flags & PLN_SYNCHRONOUS)) { if (!player->simulation) move_sat(pp); } } } static void planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus, struct budget *budget) { struct plchrstr *pcp = &plchr[(int)pp->pln_type]; int build; struct shpstr *carrier; struct sctstr *sp, scratch_sect; int delta; int mult; int avail; int used; double cost; if (pp->pln_effic == 100) return; sp = getsectp(pp->pln_x, pp->pln_y); if (sp->sct_off) return; carrier = NULL; if (pp->pln_ship >= 0) { if (pp->pln_effic >= 80) return; carrier = getshipp(pp->pln_ship); if (CANT_HAPPEN(!carrier)) return; if (carrier->shp_off) return; if (relations_with(carrier->shp_own, pp->pln_own) != ALLIED) return; } else { if (relations_with(sp->sct_own, pp->pln_own) != ALLIED) return; } if (player->simulation) { scratch_sect = *sp; bp_to_sect(bp, &scratch_sect); sp = &scratch_sect; } mult = 1; if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) mult = 2; avail = sp->sct_avail * 100; if (carrier) avail += etus * carrier->shp_item[I_MILIT] / 2; delta = avail / pcp->pl_bwork; if (delta <= 0) return; if (delta > (int)((float)etus * plane_grow_scale)) delta = (int)((float)etus * plane_grow_scale); if (delta > 100 - pp->pln_effic) delta = 100 - pp->pln_effic; build = get_materials(sp, pcp->pl_mat, delta); if (carrier) build = delta; used = build * pcp->pl_bwork; avail = roundavg((sp->sct_avail * 100 - used) / 100.0); if (avail < 0) avail = 0; sp->sct_avail = avail; if (sp->sct_type != SCT_AIRPT) build /= 3; if (carrier) { if ((pp->pln_effic + build) > 80) build = 80 - pp->pln_effic; } bp_set_from_sect(bp, sp); cost = mult * pcp->pl_cost * build / 100.0; budget->bm[BUDG_PLN_BUILD].count += !!build; budget->bm[BUDG_PLN_BUILD].money -= cost; budget->money -= cost; if (!player->simulation) pp->pln_effic += (signed char)build; }