/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* plane.c: Do production for planes
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
* Markus Armbruster, 2006-2016
*/
#include
#include "chance.h"
#include "file.h"
#include "lost.h"
#include "nat.h"
#include "optlist.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "ship.h"
#include "update.h"
static void upd_plane(struct plnstr *, int, struct bp *, int);
static void planerepair(struct plnstr *, struct natstr *, struct bp *,
int, struct budget *);
void prep_planes(int etus)
{
int mil, i;
double mil_pay;
struct plnstr *pp;
for (i = 0; (pp = getplanep(i)); i++) {
if (pp->pln_own == 0)
continue;
if (pp->pln_effic < PLANE_MINEFF) {
makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
pp->pln_own = 0;
continue;
}
mil = plchr[pp->pln_type].pl_mat[I_MILIT];
/* flight pay is 5x the pay received by other military */
mil_pay = mil * etus * money_mil * 5;
nat_budget[pp->pln_own].bm[BUDG_PLN_MAINT].money += mil_pay;
nat_budget[pp->pln_own].money += mil_pay;
}
}
void
prod_plane(int etus, struct bp *bp, int buildem)
/* Build = 1, maintain =0 */
{
struct plnstr *pp;
int i;
for (i = 0; (pp = getplanep(i)); i++) {
if (pp->pln_own == 0)
continue;
upd_plane(pp, etus, bp, buildem);
}
}
static void
upd_plane(struct plnstr *pp, int etus, struct bp *bp, int build)
{
struct budget *budget = &nat_budget[pp->pln_own];
struct plchrstr *pcp = &plchr[pp->pln_type];
struct natstr *np = getnatp(pp->pln_own);
int mult, eff_lost;
double cost;
if (build == 1) {
if (!pp->pln_off && budget->money >= 0)
planerepair(pp, np, bp, etus, budget);
if (!player->simulation)
pp->pln_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
budget->bm[BUDG_PLN_MAINT].count++;
cost = mult * etus * -money_plane * pcp->pl_cost;
if (budget->money < cost && !player->simulation) {
eff_lost = etus / 5;
if (pp->pln_effic - eff_lost < PLANE_MINEFF)
eff_lost = pp->pln_effic - PLANE_MINEFF;
if (eff_lost > 0) {
wu(0, pp->pln_own, "%s lost %d%% to lack of maintenance\n",
prplane(pp), eff_lost);
pp->pln_effic -= eff_lost;
}
} else {
budget->bm[BUDG_PLN_MAINT].money -= cost;
budget->money -= cost;
}
if (pln_is_in_orbit(pp) && !(pp->pln_flags & PLN_SYNCHRONOUS)) {
if (!player->simulation)
move_sat(pp);
}
}
}
static void
planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus,
struct budget *budget)
{
struct plchrstr *pcp = &plchr[(int)pp->pln_type];
int build;
struct shpstr *carrier;
struct sctstr *sp, scratch_sect;
int delta;
int mult;
int avail;
int used;
double cost;
if (pp->pln_effic == 100)
return;
sp = getsectp(pp->pln_x, pp->pln_y);
if (sp->sct_off)
return;
carrier = NULL;
if (pp->pln_ship >= 0) {
if (pp->pln_effic >= 80)
return;
carrier = getshipp(pp->pln_ship);
if (CANT_HAPPEN(!carrier))
return;
if (carrier->shp_off)
return;
if (relations_with(carrier->shp_own, pp->pln_own) != ALLIED)
return;
} else {
if (relations_with(sp->sct_own, pp->pln_own) != ALLIED)
return;
}
if (player->simulation) {
scratch_sect = *sp;
bp_to_sect(bp, &scratch_sect);
sp = &scratch_sect;
}
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
avail = sp->sct_avail * 100;
if (carrier)
avail += etus * carrier->shp_item[I_MILIT] / 2;
delta = avail / pcp->pl_bwork;
if (delta <= 0)
return;
if (delta > (int)((float)etus * plane_grow_scale))
delta = (int)((float)etus * plane_grow_scale);
if (delta > 100 - pp->pln_effic)
delta = 100 - pp->pln_effic;
build = get_materials(sp, pcp->pl_mat, delta);
if (carrier)
build = delta;
used = build * pcp->pl_bwork;
avail = roundavg((sp->sct_avail * 100 - used) / 100.0);
if (avail < 0)
avail = 0;
sp->sct_avail = avail;
if (sp->sct_type != SCT_AIRPT)
build /= 3;
if (carrier) {
if ((pp->pln_effic + build) > 80)
build = 80 - pp->pln_effic;
}
bp_set_from_sect(bp, sp);
cost = mult * pcp->pl_cost * build / 100.0;
budget->bm[BUDG_PLN_BUILD].count += !!build;
budget->bm[BUDG_PLN_BUILD].money -= cost;
budget->money -= cost;
if (!player->simulation)
pp->pln_effic += (signed char)build;
}