/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * damage.h: Damage formulas * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1998 */ #ifndef DAMAGE_H #define DAMAGE_H #define PERCENT_DAMAGE(x) (100 * (x) / ((x) + 100)) #define DPERCENT_DAMAGE(x) ((double)(100.0 * (x) / ((x) + 100.0))) #define DMINE_HITCHANCE(x) ((double) ( (x) / ((x)+20.0) ) ) #define DMINE_LHITCHANCE(x) ((double) ( (x) / ((x)+35.0) ) ) #define MINE_DAMAGE() (22 + random()%21) #define MINE_LDAMAGE() (10 + random()%11) #define DTORP_HITCHANCE(range, vis) ((double)(0.9/((range)+1)+(((vis)<6)?(5-(vis))*0.03:0))) #define TORP_DAMAGE() (torpedo_damage + (random() % torpedo_damage) + \ (random() % torpedo_damage)) #endif