/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * new.c: Create a new capital for a player * * Known contributors to this file: * Dave Pare, 1986 * Markus Armbruster, 2004-2011 */ #include #include #include #include #include "commands.h" #include "game.h" #include "optlist.h" static void init_sanct(struct natstr *, coord, coord); int new(void) { static struct range defrealm = { -8, -5, 10, 5, 0, 0 }; struct sctstr sect; struct natstr *natp; struct realmstr newrealm; struct range absrealm; natid num; coord x, y; int i; char *p; char buf[1024]; natp = getnatp(player->cnum); if (natp->nat_xorg != 0 || natp->nat_yorg != 0) { pr("Origin must be reset to add a new country.\n"); pr("Use `origin ~' to reset it.\n"); return RET_FAIL; } if (!(natp = natargp(player->argp[1], "Country? "))) return RET_SYN; num = natp->nat_cnum; if (natp->nat_stat != STAT_NEW) { pr("Country #%d (%s) isn't a new country!\n", num, cname(num)); return RET_SYN; } if (!(p = getstarg(player->argp[2], "sanctuary pair : ", buf))) return RET_SYN; if (!sarg_xy(p, &x, &y) || !getsect(x, y, §)) return RET_SYN; if (sect.sct_type != SCT_RURAL) { pr("%s is a %s; try again...\n", xyas(x, y, player->cnum), dchr[sect.sct_type].d_name); return RET_SYN; } getsect(x + 2, y, §); if (sect.sct_type != SCT_RURAL) { pr("%s is a %s; try again...\n", xyas(x + 2, y, player->cnum), dchr[sect.sct_type].d_name); return RET_SYN; } pr("added country %d at %s\n", num, xyas(x, y, player->cnum)); natp->nat_btu = max_btus; game_tick_to_now(&natp->nat_access); natp->nat_stat = STAT_SANCT; natp->nat_xcap = natp->nat_xorg = x; natp->nat_ycap = natp->nat_yorg = y; xyabsrange(natp, &defrealm, &absrealm); for (i = 0; i < MAXNOR; i++) { ef_blank(EF_REALM, i + natp->nat_cnum * MAXNOR, &newrealm); newrealm.r_xl = absrealm.lx; newrealm.r_xh = absrealm.hx; newrealm.r_yl = absrealm.ly; newrealm.r_yh = absrealm.hy; putrealm(&newrealm); } if (players_at_00) { natp->nat_xorg = 0; natp->nat_yorg = 0; } natp->nat_money = start_cash; putnat(natp); init_sanct(natp, x, y); init_sanct(natp, x + 2, y); return RET_OK; } static void init_sanct(struct natstr *natp, coord x, coord y) { struct sctstr sect; getsect(x, y, §); sect.sct_own = natp->nat_cnum; sect.sct_type = SCT_SANCT; sect.sct_newtype = SCT_SANCT; sect.sct_effic = 100; sect.sct_road = 0; sect.sct_rail = 0; sect.sct_defense = 0; sect.sct_mobil = startmob; sect.sct_work = 100; sect.sct_oldown = natp->nat_cnum; if (at_least_one_100) { sect.sct_oil = 100; sect.sct_fertil = 100; sect.sct_uran = 100; sect.sct_min = 100; sect.sct_gmin = 100; } sect.sct_item[I_CIVIL] = max_pop(start_research, §); sect.sct_item[I_MILIT] = 55; sect.sct_item[I_FOOD] = opt_NOFOOD ? 0 : 550; sect.sct_item[I_UW] = 75; putsect(§); }