/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* improve.c: Improve the infrastructure of a sector
*
* Known contributors to this file:
* Steve McClure, 1996-2000
* Markus Armbruster, 2004-2016
*/
#include
#include "chance.h"
#include "commands.h"
int
c_improve(void)
{
struct sctintrins *incp;
struct sctstr sect;
int nsect;
struct nstr_sect nstr;
char *p;
char buf[1024];
char prompt[128];
int type;
int value;
int ovalue;
int maxup, i, lim;
struct natstr *natp;
int wanted;
p = getstarg(player->argp[1],
"Improve what ('road', 'rail' or 'defense')? ",
buf);
if (!p || !*p)
return RET_SYN;
if (!strncmp(p, "ro", 2))
type = INT_ROAD;
else if (!strncmp(p, "ra", 2))
type = INT_RAIL;
else if (!strncmp(p, "de", 2)) {
type = INT_DEF;
} else
return RET_SYN;
incp = &intrchr[type];
if (!incp->in_enable) {
pr("%s improvement is disabled.\n", incp->in_name);
return RET_FAIL;
}
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
prdate();
nsect = 0;
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
if (type == INT_ROAD)
value = sect.sct_road;
else if (type == INT_RAIL)
value = sect.sct_rail;
else /* type == INT_DEF */
value = sect.sct_defense;
sprintf(prompt, "Sector %s has a %s of %d%%. Improve how much? ",
xyas(sect.sct_x, sect.sct_y, player->cnum),
incp->in_name, value);
p = getstarg(player->argp[3], prompt, buf);
if (!p || !*p)
continue;
if (!check_sect_ok(§))
continue;
maxup = 100 - value;
wanted = atoi(p);
if (wanted < 0)
continue;
if (wanted < maxup)
maxup = wanted;
if (!maxup)
continue;
lim = (sect. sct_mobil - 1) * 100 / incp->in_bmobil;
if (lim <= 0) {
pr("Not enough mobility in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
if (maxup > lim)
maxup = lim;
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (!incp->in_mat[i])
continue;
lim = sect.sct_item[i] * 100 / incp->in_mat[i];
if (lim <= 0) {
pr("Not enough %s in %s\n",
ichr[i].i_name,
xyas(sect.sct_x, sect.sct_y, player->cnum));
}
if (maxup > lim)
maxup = lim;
}
if (maxup <= 0)
continue;
natp = getnatp(player->cnum);
lim = (natp->nat_money - player->dolcost) * 100 / incp->in_cost;
if (lim <= 0) {
pr("Not enough money left to improve %s by %d%%\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), maxup);
break;
}
if (maxup > lim)
maxup = lim;
for (i = I_NONE + 1; i <= I_MAX; i++)
sect.sct_item[i] -= roundavg(maxup * incp->in_mat[i] / 100.0);
sect.sct_mobil -= roundavg(maxup * incp->in_bmobil / 100.0);
player->dolcost += maxup * incp->in_cost / 100.0;
ovalue = value;
value += maxup;
if (CANT_HAPPEN(value > 100))
value = 100;
pr("Sector %s %s increased from %d%% to %d%%\n",
xyas(sect.sct_x, sect.sct_y, player->cnum),
incp->in_name, ovalue, value);
if (type == INT_ROAD)
sect.sct_road = value;
else if (type == INT_RAIL)
sect.sct_rail = value;
else if (type == INT_DEF)
sect.sct_defense = value;
putsect(§);
nsect++;
}
if (nsect == 0) {
if (player->argp[2])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return 0;
}