/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * newe.c: Show new sector efficiency (projected) * * Known contributors to this file: * Thomas Ruschak, 1993 * Markus Armbruster, 2004-2016 */ #include #include "commands.h" #include "item.h" #include "optlist.h" #include "update.h" int c_neweff(void) { struct natstr *natp; struct sctstr sect; struct nstr_sect nstr; int nsect; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; player->simulation = 1; prdate(); nsect = 0; while (nxtsct(&nstr, §)) { if (!player->owner) continue; if (!sect.sct_off) { natp = getnatp(sect.sct_own); do_feed(§, natp, etu_per_update, 1); buildeff(§); } if (nsect++ == 0) { pr("EFFICIENCY SIMULATION\n"); pr(" sect des projected eff\n"); } prxy("%4d,%-4d", nstr.x, nstr.y); pr(" %c", dchr[sect.sct_type].d_mnem); pr(" %3d%%\n", sect.sct_effic); } player->simulation = 0; if (nsect == 0) { if (player->argp[1]) pr("%s: No sector(s)\n", player->argp[1]); else pr("%s: No sector(s)\n", ""); return RET_FAIL; } else pr("%d sector%s\n", nsect, splur(nsect)); return RET_OK; }