/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * decl.c: Declare war, neutrality, alliance, hostile or friendly * * Known contributors to this file: * */ #include "misc.h" #include "player.h" #include "nat.h" #include "file.h" #include "xy.h" #include "nsc.h" #include "commands.h" #include "optlist.h" int decl(void) { struct natstr nat, *natp; int rel; int who; struct nstr_item ni; s_char *p; s_char buf[1024]; if (!(p = getstarg(player->argp[1], "alliance, friendly, neutrality, hostility, or war? ", buf))) return RET_SYN; switch (*p) { case 'a': rel = ALLIED; break; case 'f': rel = FRIENDLY; break; case 'n': rel = NEUTRAL; break; case 'h': rel = HOSTILE; break; case 'm': if (!opt_SLOW_WAR) return RET_SYN; if (!player->god) return RET_SYN; rel = MOBILIZATION; break; case 's': if (!opt_SLOW_WAR) return RET_SYN; if (!player->god) return RET_SYN; rel = SITZKRIEG; break; case 'w': rel = AT_WAR; break; default: pr("That's no declaration!\n"); return RET_SYN; } if (!snxtitem(&ni, EF_NATION, player->argp[2])) return RET_SYN; who = player->cnum; if (player->god) { who = natarg(player->argp[3], "for which country? "); if (who < 0) return RET_SYN; } natp = getnatp(who); while (nxtitem(&ni, (s_char *)&nat)) { if (!(nat.nat_stat & STAT_INUSE)) continue; if (player->cnum == (natid)ni.cur) continue; if (opt_HIDDEN) { if (!player->god && !getcontact(natp, ni.cur)) { pr("You haven't contacted country #%d yet\n", ni.cur); continue; } } if (getrel(natp, (natid)ni.cur) == rel) continue; setrel(who, (natid)ni.cur, rel); } return RET_OK; }