/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * lboard.c: Board an enemy land unit (heavily borrowing from boar.c) * * Known contributors to this file: * Steve McClure, 1998 */ #include "misc.h" #include "player.h" #include "file.h" #include "sect.h" #include "path.h" #include "nat.h" #include "xy.h" #include "land.h" #include "nsc.h" #include "mission.h" #include "ship.h" #include "combat.h" #include "commands.h" int lboa(void) { struct combat off[1]; /* boarding sector */ struct combat def[1]; /* defending land unit */ struct emp_qelem olist; /* boarding units */ struct emp_qelem dlist; /* defending units */ int ototal; /* total boarding strength */ int a_engineer = 0; /* boarder engineers are present */ int a_spy = 0; /* the best boarder scout */ struct sctstr sect; struct lndstr land; s_char *p; s_char buf[1024]; att_combat_init(def, EF_LAND); /* * Collect input from the boarder */ /* What are we boarding? */ if (!(p = getstarg(player->argp[1], "Victim land unit #? ", buf)) || (def->lnd_uid = atoi(p)) < 0) return RET_SYN; /* * Ask the boarder what sector they want to board with */ /* Note: if we allow land units to board other land units, we need * to make sure the code will allow that */ if (!(p = getstarg(player->argp[2], "Boarding party from? ", buf))) return RET_SYN; if (issector(p)) { att_combat_init(off, EF_SECTOR); if (!sarg_xy(p, &off->x, &off->y)) return RET_SYN; getsect(off->x, off->y, §); if (sect.sct_own != player->cnum) { pr("You don't own %s!\n", xyas(off->x, off->y, player->cnum)); return RET_SYN; } if (sect.sct_mobil <= 0) { pr("You don't have any mobility in %s!\n", xyas(off->x, off->y, player->cnum)); return RET_SYN; } } else { pr("You can only board land units from a sector.\n"); return RET_SYN; } if (att_abort(A_LBOARD, off, def)) { pr("Land unit boarding aborted\n"); return RET_OK; } /* Show what we're boarding */ if (att_show(def)) return RET_FAIL; /* Ask the player what he wants to board with */ att_ask_offense(A_LBOARD, off, def, &olist, &a_spy, &a_engineer); if (att_abort(A_LBOARD, off, def)) { pr("Land unit boarding aborted\n"); att_empty_attack(A_LBOARD, 0, def); return att_free_lists(&olist, 0); } /* * Estimate the defense strength and give the player a chance to abort */ ototal = att_estimate_defense(A_LBOARD, off, &olist, def, a_spy); if (att_abort(A_LBOARD, off, def)) { pr("Land unit boarding aborted\n"); att_empty_attack(A_LBOARD, 0, def); return att_free_lists(&olist, 0); } /* * We have now got all the answers from the boarder. From this point * forward, we can assume that this battle is the _only_ thing * happening in the game. */ /* Get the real defense */ att_get_defense(&olist, def, &dlist, a_spy, ototal); /* * Death, carnage, and destruction. */ if (!(att_fight(A_LBOARD, off, &olist, 1.0, def, &dlist, 1.0))) { getland(def->lnd_uid, &land); /* Now what? Don't bother retreating? No flag for it (yet) */ } return RET_OK; }