/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * nat.c: Misc. accesses on the nation file * * Known contributors to this file: * Dave Pare, 1989 */ #include "misc.h" #include "nat.h" #include "file.h" #include "optlist.h" s_char *relates[] = { /* must follow nation relation defines in nat.h */ "At War", "Sitzkrieg", "Mobilizing", "Hostile", "Neutral", "Friendly", "Allied" }; s_char * cname(natid n) { struct natstr *np; if ((np = getnatp(n)) == 0) return 0; return np->nat_cnam; } s_char * relatename(struct natstr *np, natid other) { return relates[getrel(np, other)]; } s_char * rejectname(struct natstr *np, natid other) { s_char *rejects[] = { /* must follow reject flags defined in nat.h */ " YES YES YES YES", " NO YES YES YES", " YES NO YES YES", " NO NO YES YES", " YES YES NO YES", " NO YES NO YES", " YES NO NO YES", " NO NO NO YES", " YES YES YES NO ", " NO YES YES NO ", " YES NO YES NO ", " NO NO YES NO ", " YES YES NO NO ", " NO YES NO NO ", " YES NO NO NO ", " NO NO NO NO " }; return rejects[getrejects(other, np)]; } s_char * natstate(struct natstr *np) { if ((np->nat_stat & STAT_INUSE) == 0) return "FREE"; if (np->nat_stat & STAT_GOD) return "DEITY"; if ((np->nat_stat & STAT_NORM) == 0) return "VISITOR"; return "ACTIVE"; } /* This returns the relations that np has with them */ int getrel(struct natstr *np, natid them) { return np->nat_relate[them]; } int getrejects(natid them, struct natstr *np) { int ind; int shift; int reject; ind = them / 4; shift = 12 - ((them - ((them / 4) << 2)) * 4); reject = (np->nat_rejects[ind] >> shift) & 0x0f; return reject; } void agecontact(struct natstr *np) { int them; if (opt_LOSE_CONTACT) { for (them = 1; them < MAXNOC; ++them) { if (them != np->nat_cnum && np->nat_contact[them]) { --np->nat_contact[them]; } } } } int getcontact(struct natstr *np, natid them) { int contact; if (opt_LOSE_CONTACT) { contact = np->nat_contact[them]; } else { int ind = them / 16; int shift = (them % 16); contact = (np->nat_contact[ind] >> shift) & 1; } return contact; } void putrel(struct natstr *np, natid them, int relate) { np->nat_relate[them] = relate; } void putreject(struct natstr *np, natid them, int how, int what) { int shift; int newrej; int ind; what &= 0x0f; ind = them / 4; shift = 12 - ((them - ((them / 4) << 2)) * 4); newrej = np->nat_rejects[ind]; if (how) newrej |= (what << shift); else newrej &= ~(what << shift); np->nat_rejects[ind] = newrej; } void putcontact(struct natstr *np, natid them, int contact) { if (opt_LOSE_CONTACT) { if (np->nat_contact[them] > contact) return; np->nat_contact[them] = contact; } else { int ind = them / 16; int shift = them % 16; int new = np->nat_contact[ind]; if (contact) contact = 1; new &= ~(1 << shift); new |= (contact << shift); np->nat_contact[ind] = new; } }