/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * empthread.h: Definitions for Empire threading * * Known contributors to this file: * Sasha Mikheev * Doug Hay, 1998 * Steve McClure, 1998 */ /* * This header defines Empire's abstract thread interface. There are * several concrete implementations. * * Empire threads are non-preemptive, i.e. they run until they * voluntarily yield the processor. The thread scheduler then picks * one of the runnable threads with the highest priority. Priorities * are static. Empire code relies on these properties heavily. The * most common form of yielding the processor is sleeping for some * event to happen. */ #ifndef _EMTHREAD_H_ #define _EMTHREAD_H_ /* thread priorities */ enum { PP_MAIN = 7, PP_UPDATE = 6, PP_SHUTDOWN = 5, PP_SCHED = 4, PP_TIMESTAMP = 2, PP_PLAYER = 3, PP_ACCEPT = 3, PP_KILLIDLE = 2 }; #ifdef EMPTH_LWP #include "lwp.h" /* Abstract data types */ /* empth_t * represents a thread. */ typedef struct lwpProc empth_t; /* empth_sem_t * represents a semaphore */ typedef struct lwpSem empth_sem_t; /* Flags for empth_select(): whether to sleep on input or output */ #define EMPTH_FD_READ LWP_FD_READ #define EMPTH_FD_WRITE LWP_FD_WRITE /* Flags for empth_init() and empth_create() */ /* Request debug prints */ #define EMPTH_PRINT LWP_PRINT /* Request stack checking */ #define EMPTH_STACKCHECK LWP_STACKCHECK #endif /* EMPTH_LWP */ #ifdef EMPTH_POSIX #include #define EMPTH_FD_READ 0x1 #define EMPTH_FD_WRITE 0x2 #define EMPTH_PRINT 0x1 #define EMPTH_STACKCHECK 0x2 typedef struct empth_t empth_t; typedef struct empth_sem_t empth_sem_t; #endif /* EMPTH_POSIX */ #ifdef EMPTH_W32 /* The Windows NT Threads */ #define EMPTH_FD_READ 0x1 #define EMPTH_FD_WRITE 0x2 #define EMPTH_PRINT 0x1 #define EMPTH_STACKCHECK 0x2 typedef struct loc_Thread_t empth_t; typedef struct loc_Sem_t empth_sem_t; void empth_request_shutdown(void); #endif /* EMPTH_W32 */ /* * Initialize thread package. * CTX points to a thread context variable; see empth_create(). * FLAGS request optional features. * Should return 0 on success, -1 on error, but currently always * returns 0. */ int empth_init(void **ctx, int flags); /* * Create a new thread. * PRIO is the scheduling priority. * ENTRY is the entry point. It will be called with argument UD. * Thread stack is at least SIZE bytes. * FLAGS should be the same as were passed to empth_init(), or zero. * NAME is the threads name, and DESC its description. These are used * for logging and debugging. * UD is the value to pass to ENTRY. It is also assigned to the * context variable defined with empth_init() whenever the thread gets * scheduled. * Return the thread, or NULL on error. */ empth_t *empth_create(int prio, void (*entry)(void *), int size, int flags, char *name, char *desc, void *ud); /* * Return the current thread. */ empth_t *empth_self(void); /* * Terminate the current thread. * Never returns. */ void empth_exit(void); /* * Yield the processor. */ void empth_yield(void); /* * Terminate THREAD. * THREAD will not be scheduled again. Instead, it will terminate as * if it executed empth_exit(). It is unspecified when exactly that * happens. * THREAD must not be the current thread. */ void empth_terminate(empth_t *thread); /* * Put current thread to sleep until file descriptor FD is ready for I/O. * If FLAGS & EMPTH_FD_READ, wake up if FD is ready for input. * If FLAGS & EMPTH_FD_WRITE, wake up if FD is ready for output. * At most one thread may sleep on the same file descriptor. * Note: Currently, Empire sleeps only on network I/O, i.e. FD is a * socket. Implementations should not rely on that. */ void empth_select(int fd, int flags); /* * Awaken THREAD if it is sleeping in empth_select(). * Note: This must not awaken threads sleeping in other functions. */ void empth_wakeup(empth_t *thread); /* * Put current thread to sleep until the time is UNTIL. * May sleep somehwat longer, but never shorter. */ void empth_sleep(time_t until); /* * Create a semaphore. * NAME is its name, it is used for debugging. * COUNT is the initial count value of the semaphore, it must not be * negative. * Return the semaphore, or NULL on error. */ empth_sem_t *empth_sem_create(char *name, int count); /* * Signal SEM. * Increase SEM's count. If threads are sleeping on it, wake up * exactly one of them. If that thread has a higher priority, yield * the processor. * This semaphore operation is often called `down' or `V' otherwhere. */ void empth_sem_signal(empth_sem_t *sem); /* * Wait for SEM. * If SEM has a zero count, put current thread to sleep until * empth_sem_signal() awakens it. SEM will have non-zero value then. * Decrement SEM's count. * This semaphore operation is often called `up' or `P' otherwhere. */ void empth_sem_wait(empth_sem_t *sem); #endif