.TH Server OPTIONS .NA Options "Server options" .LV Expert .nf The following options are from KSU code: SAIL: another way to automatically move ships (may also be buggy) The following options were introduced in the Chainsaw server: EASY_BRIDGES: bridges can be built from any sector SUPER_BARS: gold bars aren't destroyed by shelling or bombing ALL_BLEED: you get tech bleed from all countries, not just allies SLOW_WAR: War declaring takes time. No land attacks unless at war. NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost TRADESHIPS: you can build/nav/scuttle trade ships to make money RES_POP: Research affects max sector population. NOFOOD: No food is required. BLITZ: Players get infinite BTU's. NO_PLAGUE: Plague is disabled. FALLOUT: Sectors are damaged by radiation for a few updates after blast The following options were introduced in the Empire2 Server: HIDDEN: Hides information about countries you haven't contacted LOSE_CONTACT: In HIDDEN, lose contact after a few updates INTERDICT_ATT: Interdict units & mil as they move in after an attack The following options were introduced in the Empire4 Server: AUTO_POWER: Power report is only updated automatically, at the update BRIDGETOWERS: You can build bridge towers, which allow you to build bridges from them. GODNEWS: The world is told via news when deities are giving or taking things from players. GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your own risk! GO_RENEW: Gold and Oil are renewable resources. MOB_ACCESS: Allows real-time updating of mobility. MARKET: Time-delay market and trade. LOANS: Allows S&L type interaction between countries. LANDSPIES: Creates land unit style spies. NO_FORT_FIRE: Forts cannot fire. RAILWAYS Highways double as rail TECH_POP: Technology costs more to make as your civilian population grows past 50,000 civilians. TREATIES: Sign treaties with your friends and enemies, and breaking of them is reported in the news. .fi .SA "Hidden, Server, version"