/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * recvclient.c: Receive input from the client * * Known contributors to this file: * Dave Pare, 1986 * Markus Armbruster, 2006-2012 * Ron Koenderink, 2009 */ #include #include "empio.h" #include "journal.h" #include "player.h" #include "prototypes.h" /* * Receive a line of input from the current player. * If the player's aborted flag is set, return -1 without receiving * input. * Else receive one line and store it in CMD[SIZE]. * This may block for input, yielding the processor. Flush buffered * output when blocking, to make sure player sees the prompt. * If the player's connection has the I/O error or EOF indicator set, * or the line is "aborted", set the player's aborted flag and return * -1. * If we block and time out, set the EOF indicator on the player's * connection, set the player's aborted flag, and return -1. * If the line is "ctld", set the player's eof and aborted flag and * return -1. * Else return the length of the line. * Design bug: there is no way to indicate truncation of a long line. */ int recvclient(char *cmd, int size) { int count, res; count = -1; while (!player->aborted) { /* Try to get a line of input */ count = io_gets(player->iop, cmd, size); if (count >= 0) { /* got it */ if (strcmp(cmd, "ctld") == 0) player->aborted = player->got_ctld = 1; if (strcmp(cmd, "aborted") == 0) player->aborted = 1; journal_input(cmd); break; } /* * Flush all queued output before potentially sleeping in * io_input(), to make sure player sees the prompt. */ while (io_output(player->iop, player->may_sleep >= PLAYER_SLEEP_ON_INPUT) > 0) ; /* * If io_output() blocked and got unblocked by command * abortion, we must return without blocking in io_input(). */ if (player->aborted) break; res = io_input(player->iop, 1); if (res > 0) ; else if (res < 0) player->aborted = 1; else if (io_eof(player->iop)) player->aborted = 1; else if (!player->aborted) { pr_flash(player, "idle connection terminated\n"); io_set_eof(player->iop); player->aborted = 1; } } if (player->aborted) { player->recvfail++; if (player->recvfail > 255) { /* * Looks like the thread is stuck in a loop that fails to * check errors; oops once, then slow it down drastically. */ CANT_HAPPEN(player->recvfail == 256); empth_sleep(time(NULL) + 60); } return -1; } player->recvfail = 0; return count; }