.TH Command POWER .NA power "Display arbitrarily measured strengths of countries" .LV Basic .SY "power [new|update] [|country ]" The power report provides one view of national strengths. It can be particularly helpful in planning defense strategies. .s1 Normally, the last saved power report is shown. The optional arguments \*Qnew\*U and \*Qupdate\*U request a new power report based on up-to-date information. This costs 10 BTUs. The new report is saved for use by future power commands, except when a deity uses \*Qupdate\*U. This lets deities examine up-to-date power reports without affecting what players get to see. .s1 If option AUTO_POWER is enabled, the command doesn't let you save new power reports. Instead, the power report is updated automatically right before the update. .s1 If the optional \*QNUM\*U argument is given, only the top NUM entries in the power chart will be displayed. Note that for deities, if you give a negative number, only the top NUM entries in the power chart will be displayed, and the power number rating will not be displayed. .s1 If the optional \*Qcountry\*U argument is given, then the information is given for those particular countries. .s1 In the power report the countries are listed in order of decreasing \*Qpower factor\*U. Powerless countries are not shown unless explicitly requested with the \*Qcountry\*U argument. .s1 The power report shows the following columns: .s1 .in \w'money\0\0'u .L sects number of sectors .L eff average sector efficiency .L civ number of civilians .L mil number of military .L shell number of shells .L gun number of guns .L pet amount of petrol .L iron amount of iron .L dust amount of dust .L oil amount of oil .L pln number of planes .L ship number of ships .L unit number of land units .L money cash on hand .in .s1 The \*Qpower factor\*U is determined by the following equation: .s1 .NF power factor = ( power value of money + power value of sectors + power value of commodities in sectors + power value of commodities loaded on ships and land units) * (20 + nation tech level) / 500 + power value of ships, planes, land units and nukes * (20 + their tech level) / 500 .FI .s1 The power value of money is dollars / 100. .s1 The power value of a sector is (the power value of the materials and money needed to build + maximum population / 1000 * 8 + 1) * efficiency / 100. .s1 The power value of a ship, plane, land unit or nuke is the power value of the materials and money needed to build * efficiency / 100. .s1 The power value of commodities is amount * type factor. \*Qshow item\*U shows the type factor in column \*Qpower\*U. .s1 Efficiency is in percent. .s1 .SA "census, nation, Communication, Nations, Diplomacy"