/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * landgun.c: Return values for land and ship gun firing damages * * Known contributors to this file: * */ #include "misc.h" #include "prototypes.h" double landgun(int effic, int guns) { double d; double g = (double)min(guns, 7); d = ((double)(random() % 30) + 20.0) * ((double)g / 7.0); d *= ((double)effic); d /= 100.0; return d; } double seagun(int effic, int guns) { double d; d = 0.0; while (guns--) d += 10.0 + (double)(random() % 6); d *= ((double)effic) * 0.01; return d; } double landunitgun(int effic, int shots, int guns, int ammo, int shells) { double d = 0.0; shots = min(shots, guns); while (shots-- > 0) d += 5.0 + (double)(random() % 6); d *= ((double)effic) * 0.01; if (shells < ammo && ammo != 0) d *= (double)((double)shells / (double)ammo); return d; } int roundrange(double r) { double f; f = r - ((int)r); if (chance(f)) return (((int)r) + 1); else return ((int)r); }