/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * ship.c: Ship pre-write data massage * * Known contributors to this file: * Dave Pare, 1989 * Steve McClure, 1996 */ #include "misc.h" #include "player.h" #include "file.h" #include "ship.h" #include "land.h" #include "plane.h" #include "nsc.h" #include "prototypes.h" #include "optlist.h" /*ARGSUSED*/ int shp_postread(int n, s_char *ptr) { struct shpstr *sp = (struct shpstr *)ptr; if (sp->shp_uid != n) { logerror("shp_postread: Error - %d != %d, zeroing.\n", sp->shp_uid, n); memset(sp, 0, sizeof(struct shpstr)); } if (opt_MOB_ACCESS) shp_do_upd_mob(sp); player->owner = (player->god || sp->shp_own == player->cnum); return 1; } int shp_prewrite(int n, s_char *ptr) { struct shpstr *sp = (struct shpstr *)ptr; struct shpstr ship; struct lndstr *lp; struct plnstr *pp; int i; sp->ef_type = EF_SHIP; sp->shp_uid = n; time(&sp->shp_timestamp); if (sp->shp_own != 0 && sp->shp_effic < SHIP_MINEFF) { mpr(sp->shp_own, "\t%s sunk!\n", prship(sp)); makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y); sp->shp_own = 0; getship(n, &ship); for (i = 0; NULL != (lp = getlandp(i)); i++) { if (lp->lnd_own && lp->lnd_ship == n) { mpr(lp->lnd_own, "%s sunk!\n", prland(lp)); makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y); lp->lnd_own = 0; lp->lnd_effic = 0; lp->lnd_ship = -1; lp->lnd_land = -1; putland(lp->lnd_uid, lp); } } for (i = 0; NULL != (pp = getplanep(i)); i++) { if (pp->pln_own && pp->pln_ship == n) { mpr(pp->pln_own, "%s sunk!\n", prplane(pp)); makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y); pp->pln_own = 0; pp->pln_effic = 0; pp->pln_ship = -1; pp->pln_land = -1; putplane(pp->pln_uid, pp); } } } else { item_prewrite(sp->shp_item); getship(n, &ship); } return 1; } void shp_init(int n, s_char *ptr) { struct shpstr *sp = (struct shpstr *)ptr; sp->ef_type = EF_SHIP; sp->shp_uid = n; sp->shp_own = 0; } s_char * prship(struct shpstr *sp) { if (opt_SHIPNAMES) { return prbuf("%s %s(#%d)", mchr[(int)sp->shp_type].m_name, sp->shp_name, sp->shp_uid); } else { return prbuf("%s #%d", mchr[(int)sp->shp_type].m_name, sp->shp_uid); } }