/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * nuke.h: Definitions for things having to do with nukes * * Known contributors to this file: * Dave Pare, 1986 * Markus Armbruster, 2004-2016 */ #ifndef NUKE_H #define NUKE_H #include "file.h" #include "item.h" #include "types.h" #define N_MAXNUKE 20 #define MIN_DRNUKE_CONST 0.001 struct nukstr { /* initial part must match struct empobj */ signed ef_type: 8; unsigned nuk_seqno: 12; unsigned nuk_generation: 12; int nuk_uid; /* unit ID (nuke #) */ time_t nuk_timestamp; /* Last time this nuke was touched */ natid nuk_own; coord nuk_x, nuk_y; /* current loc of device */ signed char nuk_type; /* index in nchr[] */ signed char nuk_effic; /* unused, always 100% */ signed char nuk_mobil; /* unused, always 0 */ unsigned char nuk_off; /* repairs stopped? (unused) */ short nuk_tech; /* nuke's tech level */ char nuk_stockpile; /* group membership */ coord nuk_opx, nuk_opy; /* Op sector coords, unused */ short nuk_mission; /* mission code, unused */ short nuk_radius; /* mission radius, unused */ /* end of part matching struct empobj */ int nuk_plane; /* UID of transporting plane, or -1 */ }; struct nchrstr { char *n_name; /* warhead unit name */ int n_blast; /* blast radius */ int n_dam; /* damage at center */ short n_mat[I_MAX+1]; /* materials to build 100% */ /* only I_LCM, I_HCM, I_OIL, I_RAD non-zero */ int n_bwork; /* work to build 100% */ int n_tech; /* tech needed to build */ int n_cost; /* how much it costs to build */ int n_weight; int n_flags; /* description of capability */ signed char n_type; /* index in nchr[] */ }; #define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */ #define getnuke(n, p) ef_read(EF_NUKE, (n), (p)) #define putnuke(n, p) ef_write(EF_NUKE, (n), (p)) #define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n))) extern struct nchrstr nchr[N_MAXNUKE + 1]; /* src/lib/common/cargo.c */ extern void nuk_carrier_change(struct nukstr *, int, int, int); extern int nuk_on_plane(struct plnstr *); #endif