/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * nat.c: Get nation stuff * * Known contributors to this file: * Dave Pare, 1994 */ #include "prototypes.h" #include "misc.h" #include "nat.h" #include "file.h" #include "player.h" #include int natbyname(s_char *name, natid *result) { struct natstr *np; int i; for (i = 0; NULL != (np = getnatp(i)); i++) { if (strcmp(np->nat_cnam, name) == 0) { *result = i; return 0; } } *result = 255; return -1; } int natpass(int cn, s_char *pass) { struct natstr *np; np = getnatp((natid)cn); if (np->nat_stat == VIS) return 1; if (strcmp(np->nat_pnam, pass) == 0) return 1; return 0; }