/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * host.c: make stream connection to empire * * Known contributors to this file: * Dave Pare, 1989 * Steve McClure, 1998 * Markus Armbruster, 2005-2013 */ #include #include #include #include #include #include #include #include #include #include #include #include #include "misc.h" /* Portability cruft, should become unnecessary eventually */ #ifndef AI_ADDRCONFIG #define AI_ADDRCONFIG 0 #endif #ifdef HAVE_GETADDRINFO /* * Inspired by example code from W. Richard Stevens: UNIX Network * Programming, Vol. 1 */ int tcp_connect(char *host, char *serv) { int sockfd, n; struct addrinfo hints, *res, *ressave; memset(&hints, 0, sizeof(struct addrinfo)); hints.ai_flags = AI_ADDRCONFIG; hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; if ((n = getaddrinfo(host, serv, &hints, &res)) != 0) { fprintf(stderr, "Can't connect to %s:%s: %s\n", host, serv, gai_strerror(n)); exit(1); } ressave = res; do { sockfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol); if (sockfd < 0) continue; /* ignore this one */ if (connect(sockfd, res->ai_addr, res->ai_addrlen) == 0) break; /* success */ close(sockfd); /* ignore this one */ } while ((res = res->ai_next) != NULL); if (res == NULL) { /* errno from final socket() or connect() */ fprintf(stderr, "Can't connect to %s:%s: %s\n", host, serv, strerror(errno)); exit(1); } freeaddrinfo(ressave); return sockfd; } #else /* !HAVE_GETADDRINFO */ static int hostaddr(char *name, struct sockaddr_in *addr) { struct hostent *hp; if (name == NULL || *name == 0) return 0; if (isdigit(*name)) { addr->sin_addr.s_addr = inet_addr(name); } else { hp = gethostbyname(name); if (hp == NULL) return 0; memcpy(&addr->sin_addr, hp->h_addr, sizeof(addr->sin_addr)); } return 1; } static int hostport(char *name, struct sockaddr_in *addr) { struct servent *sp; if (name == NULL || *name == 0) return 0; if (isdigit(*name)) { addr->sin_port = htons(atoi(name)); } else { sp = getservbyname(name, "tcp"); if (sp == NULL) return 0; addr->sin_port = sp->s_port; } return 1; } static int hostconnect(struct sockaddr_in *addr) { /* FIXME should attempt connect to all addresses of multi-homed host, not just 1st */ int s; s = socket(AF_INET, SOCK_STREAM, 0); if (s < 0) { return -1; } addr->sin_family = AF_INET; if (connect(s, (struct sockaddr *)addr, sizeof(*addr)) < 0) { (void)close(s); return -1; } return s; } int tcp_connect(char *host, char *serv) { struct sockaddr_in sin; int sock; if (!hostport(serv, &sin)) { fprintf(stderr, "Can't resolve Empire port %s\n", serv); exit(1); } if (!hostaddr(host, &sin)) { fprintf(stderr, "Can't resolve Empire host %s\n", host); exit(1); } if ((sock = hostconnect(&sin)) < 0) { fprintf(stderr, "Can't connect to %s:%s: %s\n", serv, host, strerror(errno)); exit(1); } return sock; } #endif