/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* update.c: Update scheduler
*
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 1996
* Ron Koenderink, 2005
* Markus Armbruster, 2007-2012
*/
#include
#include
#ifndef _WIN32
#include
#endif
#include
#include "chance.h"
#include "empthread.h"
#include "game.h"
#include "misc.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "server.h"
static time_t update_schedule_anchor;
static int update_wanted;
static empth_t *update_thread;
static int update_get_schedule(void);
static void update_sched(void *);
static void update_run(void);
void
update_init(void)
{
struct player *dp;
update_schedule_anchor = (time(NULL) + 59) / 60 * 60;
if (update_get_schedule() < 0)
exit(1);
dp = player_new(-1);
if (!dp)
exit_nomem();
update_thread = empth_create(update_sched, 512 * 1024, 0, "Update", dp);
if (!update_thread)
exit_nomem();
}
/*
* Get the schedule for future updates into update_time[].
* Return 0 on success, -1 on failure.
*/
static int
update_get_schedule(void)
{
time_t now = time(NULL);
int n = sizeof(update_time) / sizeof(*update_time);
int i;
ef_truncate(EF_UPDATES, 0);
ef_extend(EF_UPDATES, n - 1);
if (read_schedule(schedulefil, update_time, n,
now + 30, update_schedule_anchor) < 0) {
logerror("No update schedule!");
ef_truncate(EF_UPDATES, 0);
return -1;
}
logerror("Update schedule read");
for (i = 0; update_time[i]; i++) ;
ef_truncate(EF_UPDATES, i);
return 0;
}
/*ARGSUSED*/
static void
update_sched(void *unused)
{
time_t next_update, now;
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
for (;;) {
/*
* Sleep until the next scheduled update or an unscheduled
* wakeup.
*/
next_update = update_time[0];
if (next_update) {
if (update_window > 0)
next_update += roll0(update_window);
logerror("Next update at %s", ctime(&next_update));
/* sleep until update is scheduled to go off */
empth_sleep(next_update);
} else {
logerror("No update scheduled");
/* want to sleep forever, but empthread doesn't provide that */
while (empth_sleep(time(NULL) + (60 * 60 * 24)) >= 0) ;
}
now = time(NULL);
if (next_update != 0 && now >= next_update) {
/* scheduled update time reached */
if (now >= next_update + 60)
logerror("Missed the update!");
else if (update_demand == UPD_DEMAND_SCHED && !demand_check())
;
else if (updates_disabled())
logerror("Updates disabled...skipping update");
else
update_wanted = 1;
update_schedule_anchor = update_time[0];
}
/* else unscheduled update if update_wanted is set */
if (update_wanted) {
update_wanted = 0;
update_run();
}
update_get_schedule();
}
}
/*
* Trigger an update.
* Return 0 on success, -1 on failure.
*/
int
update_trigger(void)
{
logerror("Triggering unscheduled update");
update_wanted = 1;
empth_wakeup(update_thread);
return 0;
}
/*
* Reload the update schedule.
* Return 0 on success, -1 on failure.
*/
int
update_reschedule(void)
{
empth_wakeup(update_thread);
return 0;
}
static void
update_run(void)
{
struct player *p;
for (p = player_next(NULL); p; p = player_next(p)) {
if (p->state != PS_PLAYING)
continue;
if (p->command) {
pr_flash(p, "Update aborting command\n");
p->may_sleep = PLAYER_SLEEP_NEVER;
p->aborted = 1;
empth_wakeup(p->proc);
}
}
empth_rwlock_wrlock(update_lock);
if (*pre_update_hook) {
if (run_hook(pre_update_hook, "pre-update")) {
empth_rwlock_unlock(update_lock);
return;
}
}
update_main();
empth_rwlock_unlock(update_lock);
}
int
run_hook(char *cmd, char *name)
{
int status;
fflush(NULL);
status = system(cmd);
if (status == 0)
; /* successful exit */
else if (status == -1)
logerror("couldn't execute command processor for %s hook (%s)",
name, strerror(errno));
#ifndef _WIN32
else if (WIFEXITED(status))
logerror("%s hook terminated unsuccessfully (exit status %d)",
name, WEXITSTATUS(status));
else if (WIFSIGNALED(status))
logerror("%s hook terminated abnormally (signal %d)",
name, WTERMSIG(status));
#endif
else if (status)
logerror("%s hook terminated strangely (status %d)",
name, status);
return status;
}