/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * trea.c: Look at current treaties. * * Known contributors to this file: * */ #include #include "commands.h" #include "treaty.h" int trea(void) { struct trtstr treaty; struct nstr_item nstr; int ntreaty; if (!snxtitem(&nstr, EF_TREATY, player->argp[1], NULL)) return RET_SYN; pr("\t... %s Treaty Report ...\n", cname(player->cnum)); ntreaty = 0; while (nxtitem(&nstr, &treaty)) { if (distrea(nstr.cur, &treaty) > 0) ntreaty++; } if (!ntreaty) pr("No treaties found.\n"); else pr("%d treat%s\n", ntreaty, iesplur(ntreaty)); return RET_OK; }