/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * flash.c: Flash a message to another player * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1998 */ #if defined(Rel4) || defined(_WIN32) #include #else #include #endif /* Rel4 */ #include "misc.h" #include "player.h" #include "nat.h" #include "file.h" #include "commands.h" int flash(void) { struct natstr *us; struct natstr *to; s_char buf[600]; int tocn; s_char *sp; us = getnatp(player->cnum); if ((tocn = natarg(player->argp[1], "to which country? ")) < 0) return RET_SYN; if (!(to = getnatp((natid)tocn))) { pr("Bad country number\n"); return RET_SYN; } if (us->nat_stat & STAT_GOD) { /* We are gods, we can flash anyone */ } else if (us->nat_stat == VIS) { /* We are a visitor. We can only flash the gods. :) */ if (!(to->nat_stat & STAT_GOD)) { pr("Visitors can only flash the gods.\n"); return RET_SYN; } } else { /* Ok, we are a normal country, can we flash them? */ if ((!(to->nat_stat & STAT_GOD)) && (getrel(to, player->cnum) < FRIENDLY)) { pr("%s is not a deity or friendly with us.\n", to->nat_cnam); return RET_SYN; } } if (player->argp[2]) { for (sp = &player->combuf[0]; *sp && *sp != ' '; ++sp); for (++sp; *sp && *sp != ' '; ++sp); sprintf(buf, ":%s", sp); sendmessage(us, to, buf, 1); } else { sendmessage(us, to, "...", 1); while (getstring("> ", buf)) { if (*buf == '.') break; sendmessage(us, to, buf, 0); } sendmessage(us, to, "", 0); } return RET_OK; } int wall(void) { struct natstr *us; s_char buf[600]; s_char *sp; us = getnatp(player->cnum); if (player->argp[1]) { for (sp = &player->combuf[0]; *sp && *sp != ' '; ++sp); for (++sp; *sp && *sp != ' '; ++sp); sprintf(buf, ":%s", sp); sendmessage(us, 0, buf, 1); } else { sendmessage(us, 0, "...", 1); while (getstring("> ", buf)) { if (*buf == '.') break; sendmessage(us, 0, buf, 0); } sendmessage(us, 0, "", 0); } return RET_OK; } int sendmessage(struct natstr *us, struct natstr *to, char *message, int oneshot) { struct player *other; struct tm *tm; char *p; char c; time_t now; int sent = 0; struct natstr *wto; for (p = message; 0 != (c = *p); p++) { if (!isprint(c)) *p = '*'; } if (strlen(message) > 60) { s_char c = message[60]; message[60] = '\0'; sendmessage(us, to, message, oneshot); message[60] = c; sendmessage(us, to, &message[60], 0); return 0; } time(&now); tm = localtime(&now); for (other = player_next(0); other != 0; other = player_next(other)) { if (to && other->cnum != to->nat_cnum) continue; if (!(wto = getnatp(other->cnum))) continue; if (!to && !player->god && getrel(wto, player->cnum) != ALLIED) continue; if (!player->god && !(wto->nat_flags & NF_FLASH)) continue; if (player == other) continue; if (oneshot) if (to) pr_flash(other, "FLASH from %s (#%d) @ %02d:%02d%s\n", us->nat_cnam, us->nat_cnum, tm->tm_hour, tm->tm_min, message); else pr_flash(other, "BROADCAST from %s (#%d) @ %02d:%02d%s\n", us->nat_cnam, us->nat_cnum, tm->tm_hour, tm->tm_min, message); else pr_flash(other, "%s (#%d): %s\n", us->nat_cnam, us->nat_cnum, message); player_wakeup(other); sent++; } if (player->god) { if (to) if (sent) pr("Flash sent to %s\n", to->nat_cnam); else pr("%s is not logged on\n", to->nat_cnam); else if (sent) pr("Broadcast sent to %d players\n", sent); else pr("No-one is logged in\n"); } if (to && !player->god) { /* If they are allied with us, we would normally see that * they are logged in anyway, so just tell us */ if ((getrel(to, player->cnum) == ALLIED) && !sent) { if (to->nat_flags & NF_FLASH) pr("%s is not logged on\n", to->nat_cnam); else pr("%s is not accepting flashes\n", to->nat_cnam); } } return 0; }