/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * lostsub.c: Subroutines for lost items * * Known contributors to this file: * Steve McClure, 1997 */ #include "misc.h" #include "player.h" #include "var.h" #include "file.h" #include "land.h" #include "ship.h" #include "xy.h" #include "nat.h" #include "deity.h" #include "nsc.h" #include "plane.h" #include "lost.h" #include "prototypes.h" void makelost(char type, natid owner, short int id, coord x, coord y) { struct loststr lost; int n; n = findlost(type, owner, id, x, y, 1); if (n < 0) { ef_extend(EF_LOST, 25); n = findlost(type, owner, id, x, y, 1); if (n < 0) return; } getlost(n, &lost); lost.lost_type = type; lost.lost_owner = owner; lost.lost_id = id; lost.lost_x = x; lost.lost_y = y; lost.lost_uid = n; time(&lost.lost_timestamp); putlost(n, &lost); } void makenotlost(char type, natid owner, short int id, coord x, coord y) { struct loststr lost; int n; n = findlost(type, owner, id, x, y, 0); if (n < 0) return; getlost(n, &lost); lost.lost_owner = 0; lost.lost_timestamp = 0; putlost(n, &lost); } int findlost(char type, natid owner, short int id, coord x, coord y, int free) /* Give me the item of a free slot */ { struct loststr lost; int n; int freeslot = -1; /* Find a free slot, or find this item again */ for (n = 0; getlost(n, &lost); n++) { if (!lost.lost_owner && freeslot == -1 && free == 1) freeslot = n; if (!lost.lost_owner) continue; if (lost.lost_owner == owner && type == lost.lost_type) { if (type == EF_SECTOR && lost.lost_x == x && lost.lost_y == y) { freeslot = n; break; } else if (lost.lost_id == id) { freeslot = n; break; } } } return freeslot; }