/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * ship.c: Ship characteristics * * Known contributors to this file: * Dave Pare, 1986 * Jeff Bailey * Thomas Ruschak, 1992 * Ken Stevens, 1995 * Steve McClure, 1998 */ #include #include #include "misc.h" #include "ship.h" /* * Table of ship types * Initialized on startup from ship.config and deity custom config (if any). * Terminated by a sentinel with null m_name. */ struct mchrstr mchr[SHP_TYPE_MAX + 2]; #define logx(a, b) (log((a)) / log((b))) #define SHP_DEF(b, t) (t ? (b * (logx(t, 40.0) < 1.0 ? 1.0 : \ logx(t, 40.0))) : b) #define SHP_SPD(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \ logx(t, 35.0))) : b) #define SHP_VIS(b, t) (b * (1 - (sqrt(t) / 50))) #define SHP_RNG(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \ logx(t, 35.0))) : b) #define SHP_FIR(b, t) (t ? (b * (logx(t, 60.0) < 1.0 ? 1.0 : \ logx(t, 60.0))) : b) int m_armor(struct mchrstr *mcp, int tech) { return SHP_DEF(mcp->m_armor, MAX(0, tech - mcp->m_tech)); } int m_speed(struct mchrstr *mcp, int tech) { return SHP_SPD(mcp->m_speed, MAX(0, tech - mcp->m_tech)); } int m_visib(struct mchrstr *mcp, int tech) { return SHP_VIS(mcp->m_visib, MAX(0, tech - mcp->m_tech)); } int m_frnge(struct mchrstr *mcp, int tech) { return SHP_RNG(mcp->m_frnge, MAX(0, tech - mcp->m_tech)); } int m_glim(struct mchrstr *mcp, int tech) { return SHP_FIR(mcp->m_glim, MAX(0, tech - mcp->m_tech)); } int shp_armor(struct shpstr *sp) { return m_armor(mchr + sp->shp_type, sp->shp_tech); } int shp_speed(struct shpstr *sp) { return m_speed(mchr + sp->shp_type, sp->shp_tech); } int shp_visib(struct shpstr *sp) { return m_visib(mchr + sp->shp_type, sp->shp_tech); } int shp_frnge(struct shpstr *sp) { return m_frnge(mchr + sp->shp_type, sp->shp_tech); } int shp_glim(struct shpstr *sp) { return m_glim(mchr + sp->shp_type, sp->shp_tech); }