.TH Command STOP .NA stop "Stop production and repairs" .LV Expert .SY "stop " The stop command stops production and repairs for one update. .s1 Stopped sectors don't gain in efficiency, don't produce anything, and don't work on ships, planes or units there, but otherwise function normally: they still pay tax, distribute goods and so forth. .s1 Stopping ships, planes and land units works just the same: they don't gain in efficiency, they don't produce anything (if applicable), and they don't work on embarked land units or planes. .s1 Stopping nukes doesn't do anything in particular, right now. .s1 Conquering a sector stops it automatically. Stop orders expire at the update. Use the start command to countermand them manually. .s1 .EX stop se 2,0 .NF Wed Jan 20 21:35:34 1993 PRODUCTION STOPPAGE sect eff 2,0 c 100% will not produce or gain efficiency. 1 sector .FI .s1 .SA "start, census, Producing, Updates, Nukes"