/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * symbol.c: Empire symbol tables * * Known contributors to this file: * Markus Armbruster, 2006-2015 */ #include #include "land.h" #include "misc.h" #include "mission.h" #include "nat.h" #include "news.h" #include "nsc.h" #include "nuke.h" #include "plague.h" #include "plane.h" #include "retreat.h" #include "sect.h" #include "ship.h" struct symbol agreement_statuses[] = { {AGREE_FREE, "free"}, {AGREE_PROPOSED, "proposed"}, {AGREE_SIGNED, "signed"}, {0, NULL} }; struct symbol land_chr_flags[] = { {L_ENGINEER, "engineer"}, {L_SUPPLY, "supply"}, {L_SECURITY, "security"}, {L_LIGHT, "light"}, {L_MARINE, "marine"}, {L_RECON, "recon"}, {L_RADAR, "radar"}, {L_ASSAULT, "assault"}, {L_FLAK, "flak"}, {L_SPY, "spy"}, {L_TRAIN, "train"}, {L_HEAVY, "heavy"}, {0, NULL} }; struct symbol level[] = { {-1, "none"}, {NAT_TLEV, "technology"}, {NAT_RLEV, "research"}, {NAT_ELEV, "education"}, {NAT_HLEV, "happiness"}, {0, NULL} }; struct symbol meta_flags[] = { {NSC_DEITY, "deity"}, {NSC_BITS, "bits"}, {NSC_HIDDEN, "hidden"}, {0, NULL} }; struct symbol meta_type[] = { {NSC_LONG, "d"}, {NSC_DOUBLE, "g"}, {NSC_STRING, "s"}, {NSC_CHAR, "d"}, {NSC_UCHAR, "d"}, {NSC_SHORT, "d"}, {NSC_USHORT, "d"}, {NSC_INT, "d"}, {NSC_XCOORD, "d"}, {NSC_YCOORD, "d"}, {NSC_TIME, "d"}, {NSC_FLOAT, "g"}, {NSC_STRINGY, "c"}, {NSC_NOTYPE, NULL} }; struct symbol missions[] = { {MI_NONE, "none"}, {MI_INTERDICT, "interdiction"}, {MI_SUPPORT, "support"}, {MI_RESERVE, "reserve"}, {MI_ESCORT, "escort"}, {MI_AIR_DEFENSE, "air defense"}, {MI_DSUPPORT, "defensive support"}, {MI_OSUPPORT, "offensive support"}, {0, NULL} }; struct symbol nation_flags[] = { {NF_INFORM, "inform"}, {NF_FLASH, "flash"}, {NF_BEEP, "beep"}, {NF_COASTWATCH, "coastwatch"}, {NF_SONAR, "sonar"}, {NF_TECHLISTS, "techlists"}, {NF_SACKED, "sacked"}, {0, NULL} }; struct symbol nation_rejects[] = { {REJ_TELE, "telegrams"}, {REJ_ANNO, "announcements"}, {REJ_LOAN, "loans"}, {0, NULL} }; struct symbol nation_relations[] = { {-1, "unknown"}, {AT_WAR, "at-war"}, {HOSTILE, "hostile"}, {NEUTRAL, "neutral"}, {FRIENDLY, "friendly"}, {ALLIED, "allied"}, {0, NULL} }; struct symbol nation_status[] = { {STAT_UNUSED, "unused"}, {STAT_NEW, "new"}, {STAT_VIS, "visitor"}, {STAT_SANCT, "sanctuary"}, {STAT_ACTIVE, "active"}, {STAT_GOD, "deity"}, {0, NULL} }; struct symbol nuke_chr_flags[] = { {N_NEUT, "neutron"}, {0, NULL} }; struct symbol packing[] = { {IPKG, "inefficient"}, {NPKG, "normal"}, {WPKG, "warehouse"}, {UPKG, "urban"}, {BPKG, "bank"}, {0, NULL} }; struct symbol page_headings[] = { {N_NOTUSED, "Comics"}, {N_FOR, "Foreign Affairs"}, {N_FRONT, "The Front Line"}, {N_SEA, "The High Seas"}, {N_SKY, "Sky Watch"}, {N_MISS, "Guidance Systems"}, {N_ARTY, "Firestorms"}, {N_ECON, "Business & Economics"}, {N_COLONY, "The Frontier"}, {N_HOME, "The Home Front"}, {N_SPY, "Espionage"}, {N_TELE, "Telecommunications"}, {0, NULL} }; struct symbol plague_stages[] = { {PLG_HEALTHY, "healthy"}, {PLG_DYING, "dying"}, {PLG_INFECT, "infect"}, {PLG_INCUBATE, "incubate"}, {PLG_EXPOSED, "exposed"}, {0, NULL} }; struct symbol plane_chr_flags[] = { {P_T, "tactical"}, {P_B, "bomber"}, {P_F, "intercept"}, {P_C, "cargo"}, {P_V, "VTOL"}, {P_M, "missile"}, {P_L, "light"}, {P_S, "spy"}, {P_I, "image"}, {P_O, "satellite"}, {P_N, "SDI"}, {P_E, "x-light"}, {P_K, "helo"}, {P_A, "ASW"}, {P_P, "para"}, {P_ESC, "escort"}, {P_MINE, "mine"}, {P_SWEEP, "sweep"}, {P_MAR, "marine"}, {0, NULL} }; struct symbol plane_flags[] = { {PLN_LAUNCHED, "launched"}, {PLN_SYNCHRONOUS, "synchronous"}, {PLN_AIRBURST, "airburst"}, {0, NULL} }; struct symbol resources[] = { /* names should match resource selector names in sect_ca[] */ {0, "none"}, {offsetof(struct sctstr, sct_min), "min"}, {offsetof(struct sctstr, sct_gmin), "gold"}, {offsetof(struct sctstr, sct_fertil), "fert"}, {offsetof(struct sctstr, sct_oil), "ocontent"}, {offsetof(struct sctstr, sct_uran), "uran"}, {0, NULL} }; struct symbol retreat_flags[] = { {RET_GROUP, "group"}, {RET_INJURED, "injured"}, {RET_TORPED, "torpedoed"}, {RET_SONARED, "sonared"}, {RET_HELPLESS, "helpless"}, {RET_BOMBED, "bombed"}, {RET_DCHRGED, "depth-charged"}, {RET_BOARDED, "boarded"}, {0, NULL} }; struct symbol sector_navigation[] = { {NAV_NONE, "land"}, {NAVOK, "sea"}, {NAV_02, "harbor"}, {NAV_CANAL, "canal"}, {NAV_60, "bridge"}, {0, NULL} }; struct symbol ship_chr_flags[] = { {M_FOOD, "fish"}, {M_TORP, "torp"}, {M_DCH, "dchrg"}, {M_FLY, "plane"}, {M_MSL, "miss"}, {M_OIL, "oil"}, {M_SONAR, "sonar"}, {M_MINE, "mine"}, {M_SWEEP, "sweep"}, {M_SUB, "sub"}, {M_LAND, "land"}, {M_SUBT, "sub-torp"}, {M_TRADE, "trade"}, {M_SEMILAND, "semi-land"}, {M_SUPPLY, "supply"}, {M_CANAL, "canal"}, {M_ANTIMISSILE, "anti-missile"}, {0, NULL} };