/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * land.c: Land unit post-read and pre-write * * Known contributors to this file: * Steve McClure, 1996 * Markus Armbruster, 2004-2016 */ #include #include "file.h" #include "land.h" #include "lost.h" #include "misc.h" #include "optlist.h" #include "player.h" #include "prototypes.h" #include "server.h" #include "unit.h" #include "update.h" void lnd_postread(int n, void *ptr) { struct lndstr *lp = ptr; if (lp->lnd_uid != n) { logerror("lnd_postread: Error - %d != %d, zeroing.\n", lp->lnd_uid, n); memset(lp, 0, sizeof(struct lndstr)); } player->owner = (player->god || lp->lnd_own == player->cnum); if (opt_MOB_ACCESS && lp->lnd_own && !update_running) mob_inc_land(lp, game_tick_to_now(&lp->lnd_access)); } void lnd_prewrite(int n, void *old, void *new) { struct lndstr *oldlp = old; struct lndstr *lp = new; natid own = lp->lnd_effic < LAND_MINEFF ? 0 : lp->lnd_own; int ship = lp->lnd_ship; int land = lp->lnd_land; /* Be careful with writing to *lp, in case oldlp == lp */ if (!own) { lp->lnd_effic = 0; ship = land = -1; } item_prewrite(lp->lnd_item); if (CANT_HAPPEN(ship >= 0 && land >= 0)) land = -1; if (oldlp->lnd_ship != ship) lnd_carrier_change(lp, EF_SHIP, oldlp->lnd_ship, ship); if (oldlp->lnd_land != land) lnd_carrier_change(lp, EF_LAND, oldlp->lnd_land, land); if (oldlp->lnd_own != own) { lost_and_found(EF_LAND, oldlp->lnd_own, own, lp->lnd_uid, lp->lnd_x, lp->lnd_y); CANT_HAPPEN(!oldlp->lnd_own && unit_update_cargo((struct empobj *)oldlp)); } lp->lnd_own = own; lp->lnd_ship = ship; lp->lnd_land = land; if (!own || lp->lnd_x != oldlp->lnd_x || lp->lnd_y != oldlp->lnd_y) unit_update_cargo((struct empobj *)lp); } char * prland(struct lndstr *lp) { return prbuf("%s #%d", lchr[(int)lp->lnd_type].l_name, lp->lnd_uid); }