/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * empio.h: Describes io pointers used in Empire * * Known contributors to this file: * Markus Armbruster, 2004-2012 */ #ifndef EMPIO_H #define EMPIO_H #include #define IO_READ 0x1 #define IO_WRITE 0x2 #define IO_EOF 0x10 #define IO_ERROR 0x40 #define IO_BUFSIZE 4096 extern struct iop *io_open(int, int, int); extern void io_init(void); extern void io_close(struct iop *, time_t); extern int io_input(struct iop *, time_t); extern int io_inputwaiting(struct iop *); extern int io_outputwaiting(struct iop *); extern int io_output(struct iop *, int); extern int io_output_if_queue_long(struct iop *, int); extern int io_peek(struct iop *, char *, int); extern int io_read(struct iop *, char *, int); extern int io_write(struct iop *, char *, int); extern int io_gets(struct iop *, char *, int); extern int io_puts(struct iop *, char *); extern int io_shutdown(struct iop *, int); extern int io_error(struct iop *); extern int io_eof(struct iop *); extern void io_set_eof(struct iop *); extern int io_fileno(struct iop *); #endif