/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * comm.c: Do a commodity report * * Known contributors to this file: * */ #include #include "commands.h" #include "path.h" static void prthresh(int val); int comm(void) { struct sctstr sect; char dirstr[12]; int nsect; int n; struct nstr_sect nstr; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; prdate(); (void)strcpy(dirstr, ". $"); for (n = 1; n <= 6; n++) dirstr[n] = dirch[n]; nsect = 0; while (nxtsct(&nstr, §)) { if (!player->owner) continue; if (nsect++ == 0) { if (player->god) pr(" "); pr("COMMODITIES deliver-- distribute\n"); if (player->god) pr(" "); pr(" sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad\n"); } if (player->god) pr("%3d", sect.sct_own); prxy("%4d,%-4d", nstr.x, nstr.y); pr(" %c", dchr[sect.sct_type].d_mnem); pr(" %c", dirstr[sect.sct_del[I_SHELL] & 0x7]); pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]); pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]); pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]); pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]); pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]); pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]); pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]); pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]); pr("%c ", dirstr[sect.sct_del[I_RAD] & 0x7]); prthresh(sect.sct_dist[I_SHELL]); prthresh(sect.sct_dist[I_GUN]); prthresh(sect.sct_dist[I_PETROL]); prthresh(sect.sct_dist[I_IRON]); prthresh(sect.sct_dist[I_DUST]); prthresh(sect.sct_dist[I_BAR]); prthresh(sect.sct_dist[I_OIL]); prthresh(sect.sct_dist[I_LCM]); prthresh(sect.sct_dist[I_HCM]); prthresh(sect.sct_dist[I_RAD]); pr("%4d", sect.sct_item[I_SHELL]); pr("%4d", sect.sct_item[I_GUN]); pr("%5d", sect.sct_item[I_PETROL]); pr("%5d", sect.sct_item[I_IRON]); pr("%5d", sect.sct_item[I_DUST]); pr("%4d", sect.sct_item[I_BAR]); pr("%5d", sect.sct_item[I_OIL]); pr("%5d", sect.sct_item[I_LCM]); pr("%5d", sect.sct_item[I_HCM]); pr("%4d", sect.sct_item[I_RAD]); pr("\n"); } if (nsect == 0) { if (player->argp[1]) pr("%s: No sector(s)\n", player->argp[1]); else pr("%s: No sector(s)\n", ""); return RET_FAIL; } else pr("%d sector%s\n", nsect, splur(nsect)); return 0; } static void prthresh(int val) { if (val >= 1000) val = 'a'; else if (val > 0) val = val / 100 + '0'; else val = '.'; pr("%c", val); }