/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * flash.c: Flash a message to another player * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1998 * Ron Koenderink, 2005 * Markus Armbruster, 2004-2009 */ #include #include "commands.h" static int chat(struct natstr *, char *); static int sendmessage(struct natstr *, char *, int); int flash(void) { struct natstr *us; struct natstr *to; int tocn; us = getnatp(player->cnum); if ((tocn = natarg(player->argp[1], "to which country? ")) < 0) return RET_SYN; to = getnatp(tocn); if (us->nat_stat == STAT_GOD) { /* We are gods, we can flash anyone */ } else if (us->nat_stat == STAT_VIS) { /* We are a visitor. We can only flash the gods. :) */ if (to->nat_stat != STAT_GOD) { pr("Visitors can only flash the gods.\n"); return RET_SYN; } } else { /* Ok, we are a normal country, can we flash them? */ if (to->nat_stat != STAT_GOD && tocn != player->cnum && getrel(to, player->cnum) < FRIENDLY) { pr("%s is not a deity or friendly with us.\n", to->nat_cnam); return RET_SYN; } } return chat(to, player->comtail[2]); } int wall(void) { return chat(NULL, player->comtail[1]); } /* * Send flash message(s) from US to TO. * Null TO broadcasts to all. * MESSAGE is UTF-8. If it is null, prompt for messages interactively. * Return RET_OK. */ static int chat(struct natstr *to, char *message) { char buf[1024]; /* UTF-8 */ if (message) { buf[0] = ':'; buf[1] = ' '; strcpy(buf+2, message); sendmessage(to, buf, 1); } else { sendmessage(to, "...", 1); while (ugetstring("> ", buf)) { if (*buf == '.') break; sendmessage(to, buf, 0); } sendmessage(to, "", 0); } return RET_OK; } /* * Send flash message MESSAGE from US to TO. * MESSAGE is UTF-8. * Null TO broadcasts to all. * A header identifying US is prepended to the message. It is more * verbose if VERBOSE. */ static int sendmessage(struct natstr *to, char *message, int verbose) { struct player *other; struct tm *tm; time_t now; int sent = 0, rejected = 0; struct natstr *wto; time(&now); tm = localtime(&now); for (other = player_next(NULL); other; other = player_next(other)) { if (other->state != PS_PLAYING) continue; if (to) { /* flash */ if (other->cnum != to->nat_cnum) continue; wto = to; } else { /* wall */ if (player == other) continue; wto = getnatp(other->cnum); if (CANT_HAPPEN(!wto)) continue; if (!player->god && getrel(wto, player->cnum) != ALLIED) continue; } if (!player->god && !(wto->nat_flags & NF_FLASH)) { rejected++; continue; } if (verbose) if (to) pr_flash(other, "FLASH from %s (#%d) @ %02d:%02d%s\n", cname(player->cnum), player->cnum, tm->tm_hour, tm->tm_min, message); else pr_flash(other, "BROADCAST from %s (#%d) @ %02d:%02d%s\n", cname(player->cnum), player->cnum, tm->tm_hour, tm->tm_min, message); else pr_flash(other, "%s (#%d): %s\n", cname(player->cnum), player->cnum, message); sent++; } if (to) { /* flash */ if (player->god || to->nat_cnum == player->cnum || getrel(to, player->cnum) == ALLIED) { /* Can see TO logged in anyway, so it's okay to tell */ if (rejected) pr("%s is not accepting flashes\n", to->nat_cnam); else if (!sent) { pr("%s is not logged on\n", to->nat_cnam); } } } else { /* wall */ if (player->god) { if (sent) pr("Broadcast sent to %d players\n", sent); else pr("No-one is logged in\n"); } } return 0; }