/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * relo.c: Re-read (some) configuration files * * Known contributors to this file: * Markus Armbruster, 2007 */ #include #include "commands.h" #include "journal.h" #include "server.h" int relo(void) { /* * Like SIGHUP, plus friendly chatter. If you change anything * here, also update the code that handles SIGHUP! */ if (journal_reopen() < 0) { pr("Can't reopen journal"); return RET_FAIL; } pr("Journal reopened.\n"); update_reschedule(); pr("Reload of update schedule requested.\n"); if (logreopen() < 0) { pr("Can't reopen log"); return RET_FAIL; } pr("Log reopened.\n"); return RET_OK; }