/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * shoo.c: Shoot some conquered populace or pigeons. * * Known contributors to this file: * Dave Pare, 1986 */ #include #include "commands.h" #include "item.h" #include "land.h" #include "news.h" #include "path.h" int shoo(void) { struct sctstr sect; struct nstr_sect nstr; struct nstr_item ni; int nshot; double m; i_type item; struct ichrstr *ip; struct lndstr land; int targets; char *p; int mil, nsec; char prompt[128]; char buf[1024]; ip = whatitem(player->argp[1], "Shoot what "); if (!ip || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW)) return RET_SYN; item = ip->i_uid; if (!snxtsct(&nstr, player->argp[2])) return RET_SYN; sprintf(prompt, "number of %s to shoot? ", ip->i_name); p = getstarg(player->argp[3], prompt, buf); if (!p || (targets = atoi(p)) <= 0) return RET_SYN; while (nxtsct(&nstr, §)) { if (!player->owner) continue; mil = sect.sct_item[I_MILIT]; nsec = 0; snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y); while (nxtitem(&ni, &land)) { mil += land.lnd_item[I_MILIT]; if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) { mil += land.lnd_item[I_MILIT]; nsec++; } } if (sect.sct_item[item] == 0 || sect.sct_item[I_CIVIL] > mil * 10) continue; nshot = sect.sct_item[item] > targets ? targets : sect.sct_item[item]; if (nshot > sect.sct_mobil * 5) nshot = sect.sct_mobil * 5; m = nshot / 5.0; /* * Each security unit lowers the cost of * shooting a person by 10%. However, you * can't go lower than 50% of normal cost */ if (nsec > 5) nsec = 5; m *= 1.0 - nsec * 0.1; if (nshot <= 0) continue; if (m < 0) m = 0; if (m > sect.sct_mobil) m = sect.sct_mobil; sect.sct_mobil -= roundavg(m); sect.sct_item[item] -= nshot; pr("BANG!! (thump) %d %s shot in %s!\n", nshot, ip->i_name, xyas(sect.sct_x, sect.sct_y, player->cnum)); if (chance(nshot / 100.0)) nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1); if (sect.sct_item[item] <= 0 && item == I_CIVIL && (sect.sct_own != sect.sct_oldown)) { sect.sct_oldown = sect.sct_own; pr(" %s is now completely yours\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); } putsect(§); } return RET_OK; }