/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * mapdist.c: Return the distance between two sectors * * Known contributors to this file: * */ /* * mapdist returns (integer) distance between two sectors. */ #include #include "misc.h" #include "optlist.h" #include "prototypes.h" int deltax(int x1, int x2) { int dx; dx = abs(x1 - x2); dx = dx % WORLD_X; if (dx > WORLD_X / 2) dx = WORLD_X - dx; return dx; } int deltay(int y1, int y2) { int dy; dy = abs(y1 - y2); dy = dy % WORLD_Y; if (dy > WORLD_Y / 2) dy = WORLD_Y - dy; return dy; } int mapdist(int x1, int y1, int x2, int y2) { int dx, dy; x1 = x1 % WORLD_X; y1 = y1 % WORLD_Y; x2 = x2 % WORLD_X; y2 = y2 % WORLD_Y; dx = deltax(x1, x2); dy = deltay(y1, y2); if (dx > dy) return (dx - dy) / 2 + dy; return dy; }