/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* land.c: Do production for land units
*
* Known contributors to this file:
* Dave Pare, 1986
* Thomas Ruschak, 1992
* Steve McClure, 1996
* Markus Armbruster, 2006-2016
*/
#include
#include
#include "chance.h"
#include "file.h"
#include "land.h"
#include "lost.h"
#include "nat.h"
#include "news.h"
#include "optlist.h"
#include "plague.h"
#include "player.h"
#include "prototypes.h"
#include "update.h"
static void upd_land(struct lndstr *, int, struct bp *, int);
static void plague_land(struct lndstr *, int);
static void landrepair(struct lndstr *, struct natstr *, struct bp *,
int, struct budget *);
static int feed_land(struct lndstr *, int);
void prep_lands(int etus, natid natnum)
{
int mil, i;
double mil_pay;
struct lndstr *lp;
for (i = 0; (lp = getlandp(i)); i++) {
if (lp->lnd_own == 0)
continue;
if (lp->lnd_own != natnum)
continue;
if (CANT_HAPPEN(lp->lnd_effic < LAND_MINEFF)) {
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid,
lp->lnd_x, lp->lnd_y);
lp->lnd_own = 0;
continue;
}
mil = lp->lnd_item[I_MILIT];
mil_pay = mil * etus * money_mil;
nat_budget[natnum].mil.count += mil;
nat_budget[natnum].mil.money += mil_pay;
nat_budget[natnum].money += mil_pay;
}
}
void
prod_land(int etus, int natnum, struct bp *bp, int build)
/* build = 1, maintain = 0 */
{
struct lndstr *lp;
struct sctstr *sp;
int i;
for (i = 0; (lp = getlandp(i)); i++) {
if (lp->lnd_own == 0)
continue;
if (lp->lnd_own != natnum)
continue;
sp = getsectp(lp->lnd_x, lp->lnd_y);
if (sp->sct_type == SCT_SANCT)
continue;
upd_land(lp, etus, bp, build);
}
}
static void
upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
/* build = 1, maintain = 0 */
{
struct budget *budget = &nat_budget[lp->lnd_own];
struct lchrstr *lcp = &lchr[lp->lnd_type];
struct natstr *np = getnatp(lp->lnd_own);
int min = morale_base - (int)np->nat_level[NAT_HLEV];
int n, mult, eff_lost;
double cost;
if (!player->simulation)
if (lp->lnd_retreat < min)
lp->lnd_retreat = min;
if (build == 1) {
if (!lp->lnd_off && budget->money >= 0)
landrepair(lp, np, bp, etus, budget);
if (!player->simulation)
lp->lnd_off = 0;
} else {
budget->oldowned_civs += lp->lnd_item[I_CIVIL];
mult = 1;
if (np->nat_level[NAT_TLEV] < lp->lnd_tech * 0.85)
mult = 2;
if (lcp->l_flags & L_ENGINEER)
mult *= 3;
budget->bm[BUDG_LND_MAINT].count++;
cost = mult * etus * -money_land * lcp->l_cost;
if (budget->money < cost && !player->simulation) {
eff_lost = etus / 5;
if (lp->lnd_effic - eff_lost < LAND_MINEFF)
eff_lost = lp->lnd_effic - LAND_MINEFF;
if (eff_lost > 0) {
wu(0, lp->lnd_own, "%s lost %d%% to lack of maintenance\n",
prland(lp), eff_lost);
lp->lnd_effic -= eff_lost;
}
} else {
budget->bm[BUDG_LND_MAINT].money -= cost;
budget->money -= cost;
}
if (!player->simulation) {
/* feed */
if ((n = feed_land(lp, etus)) > 0) {
wu(0, lp->lnd_own, "%d starved in %s\n", n, prland(lp));
if (n > 10)
nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1);
}
plague_land(lp, etus);
} /* end !player->simulation */
}
}
void
plague_land(struct lndstr *lp, int etus)
{
struct natstr *np = getnatp(lp->lnd_own);
int pstage, ptime;
int n;
/* Plague can't break out on land units, but it can still kill people */
pstage = lp->lnd_pstage;
ptime = lp->lnd_ptime;
if (pstage != PLG_HEALTHY) {
n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
if (n != PLG_HEALTHY)
plague_report(lp->lnd_own, n, pstage, ptime, etus,
"on", prland(lp));
lp->lnd_pstage = pstage;
lp->lnd_ptime = ptime;
}
}
static void
landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus,
struct budget *budget)
{
struct lchrstr *lp = &lchr[(int)land->lnd_type];
int delta;
struct sctstr *sp, scratch_sect;
int build;
int avail;
int mult;
double cost;
if (land->lnd_effic == 100)
return;
sp = getsectp(land->lnd_x, land->lnd_y);
if (sp->sct_off)
return;
if (relations_with(sp->sct_own, land->lnd_own) != ALLIED)
return;
if (player->simulation) {
scratch_sect = *sp;
bp_to_sect(bp, &scratch_sect);
sp = &scratch_sect;
}
mult = 1;
if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85)
mult = 2;
avail = sp->sct_avail * 100;
delta = avail / lp->l_bwork;
if (delta <= 0)
return;
if (delta > (int)((float)etus * land_grow_scale))
delta = (int)((float)etus * land_grow_scale);
if (delta > 100 - land->lnd_effic)
delta = 100 - land->lnd_effic;
build = get_materials(sp, lp->l_mat, delta);
if ((sp->sct_type != SCT_HEADQ) && (sp->sct_type != SCT_FORTR))
build /= 3;
avail = roundavg((avail - build * lp->l_bwork) / 100.0);
if (avail < 0)
avail = 0;
sp->sct_avail = avail;
bp_set_from_sect(bp, sp);
cost = mult * lp->l_cost * build / 100.0;
budget->bm[BUDG_LND_BUILD].count += !!build;
budget->bm[BUDG_LND_BUILD].money -= cost;
budget->money -= cost;
if (!player->simulation)
land->lnd_effic += (signed char)build;
}
/*
* returns the number who starved, if any.
*/
static int
feed_land(struct lndstr *lp, int etus)
{
return feed_people(lp->lnd_item, etus);
}