/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * land.c: Do production for land units * * Known contributors to this file: * Dave Pare, 1986 * Thomas Ruschak, 1992 * Steve McClure, 1996 * Markus Armbruster, 2006-2016 */ #include #include #include "chance.h" #include "file.h" #include "land.h" #include "lost.h" #include "nat.h" #include "news.h" #include "optlist.h" #include "plague.h" #include "player.h" #include "prototypes.h" #include "update.h" static void upd_land(struct lndstr *, int, struct bp *, int); static void plague_land(struct lndstr *, int); static void landrepair(struct lndstr *, struct natstr *, struct bp *, int, struct budget *); static int feed_land(struct lndstr *, int); void prep_lands(int etus, natid natnum) { int mil, i; double mil_pay; struct lndstr *lp; for (i = 0; (lp = getlandp(i)); i++) { if (lp->lnd_own == 0) continue; if (lp->lnd_own != natnum) continue; if (CANT_HAPPEN(lp->lnd_effic < LAND_MINEFF)) { makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y); lp->lnd_own = 0; continue; } mil = lp->lnd_item[I_MILIT]; mil_pay = mil * etus * money_mil; nat_budget[natnum].mil.count += mil; nat_budget[natnum].mil.money += mil_pay; nat_budget[natnum].money += mil_pay; } } void prod_land(int etus, int natnum, struct bp *bp, int build) /* build = 1, maintain = 0 */ { struct lndstr *lp; struct sctstr *sp; int i; for (i = 0; (lp = getlandp(i)); i++) { if (lp->lnd_own == 0) continue; if (lp->lnd_own != natnum) continue; sp = getsectp(lp->lnd_x, lp->lnd_y); if (sp->sct_type == SCT_SANCT) continue; upd_land(lp, etus, bp, build); } } static void upd_land(struct lndstr *lp, int etus, struct bp *bp, int build) /* build = 1, maintain = 0 */ { struct budget *budget = &nat_budget[lp->lnd_own]; struct lchrstr *lcp = &lchr[lp->lnd_type]; struct natstr *np = getnatp(lp->lnd_own); int min = morale_base - (int)np->nat_level[NAT_HLEV]; int n, mult, eff_lost; double cost; if (!player->simulation) if (lp->lnd_retreat < min) lp->lnd_retreat = min; if (build == 1) { if (!lp->lnd_off && budget->money >= 0) landrepair(lp, np, bp, etus, budget); if (!player->simulation) lp->lnd_off = 0; } else { budget->oldowned_civs += lp->lnd_item[I_CIVIL]; mult = 1; if (np->nat_level[NAT_TLEV] < lp->lnd_tech * 0.85) mult = 2; if (lcp->l_flags & L_ENGINEER) mult *= 3; budget->bm[BUDG_LND_MAINT].count++; cost = mult * etus * -money_land * lcp->l_cost; if (budget->money < cost && !player->simulation) { eff_lost = etus / 5; if (lp->lnd_effic - eff_lost < LAND_MINEFF) eff_lost = lp->lnd_effic - LAND_MINEFF; if (eff_lost > 0) { wu(0, lp->lnd_own, "%s lost %d%% to lack of maintenance\n", prland(lp), eff_lost); lp->lnd_effic -= eff_lost; } } else { budget->bm[BUDG_LND_MAINT].money -= cost; budget->money -= cost; } if (!player->simulation) { /* feed */ if ((n = feed_land(lp, etus)) > 0) { wu(0, lp->lnd_own, "%d starved in %s\n", n, prland(lp)); if (n > 10) nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1); } plague_land(lp, etus); } /* end !player->simulation */ } } void plague_land(struct lndstr *lp, int etus) { struct natstr *np = getnatp(lp->lnd_own); int pstage, ptime; int n; /* Plague can't break out on land units, but it can still kill people */ pstage = lp->lnd_pstage; ptime = lp->lnd_ptime; if (pstage != PLG_HEALTHY) { n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus); if (n != PLG_HEALTHY) plague_report(lp->lnd_own, n, pstage, ptime, etus, "on", prland(lp)); lp->lnd_pstage = pstage; lp->lnd_ptime = ptime; } } static void landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus, struct budget *budget) { struct lchrstr *lp = &lchr[(int)land->lnd_type]; int delta; struct sctstr *sp, scratch_sect; int build; int avail; int mult; double cost; if (land->lnd_effic == 100) return; sp = getsectp(land->lnd_x, land->lnd_y); if (sp->sct_off) return; if (relations_with(sp->sct_own, land->lnd_own) != ALLIED) return; if (player->simulation) { scratch_sect = *sp; bp_to_sect(bp, &scratch_sect); sp = &scratch_sect; } mult = 1; if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85) mult = 2; avail = sp->sct_avail * 100; delta = avail / lp->l_bwork; if (delta <= 0) return; if (delta > (int)((float)etus * land_grow_scale)) delta = (int)((float)etus * land_grow_scale); if (delta > 100 - land->lnd_effic) delta = 100 - land->lnd_effic; build = get_materials(sp, lp->l_mat, delta); if ((sp->sct_type != SCT_HEADQ) && (sp->sct_type != SCT_FORTR)) build /= 3; avail = roundavg((avail - build * lp->l_bwork) / 100.0); if (avail < 0) avail = 0; sp->sct_avail = avail; bp_set_from_sect(bp, sp); cost = mult * lp->l_cost * build / 100.0; budget->bm[BUDG_LND_BUILD].count += !!build; budget->bm[BUDG_LND_BUILD].money -= cost; budget->money -= cost; if (!player->simulation) land->lnd_effic += (signed char)build; } /* * returns the number who starved, if any. */ static int feed_land(struct lndstr *lp, int etus) { return feed_people(lp->lnd_item, etus); }