/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* tend.c: Transfer goodies from one ship to another.
*
* Known contributors to this file:
* Dave Pare, 1986
* Thomas Ruschak, 1992
* Steve McClure, 2000
* Markus Armbruster, 2004-2012
*/
#include
#include "commands.h"
#include "item.h"
#include "land.h"
#include "plague.h"
#include "ship.h"
static void expose_ship(struct shpstr *s1, struct shpstr *s2);
static int tend_land(struct shpstr *tenderp, char *units);
int
tend(void)
{
struct nstr_item targets;
struct nstr_item tenders;
struct shpstr tender;
struct shpstr target;
struct ichrstr *ip;
struct mchrstr *vbase;
int amt;
int retval;
int ontender;
int ontarget;
int maxtender;
int maxtarget;
int transfer;
int total;
int type;
char *p;
char prompt[512];
char buf[1024];
p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
buf);
if (!p || !*p)
return RET_SYN;
if (!strncmp(p, "land", 4))
type = EF_LAND;
else if (NULL != (ip = item_by_name(p)))
type = EF_SECTOR;
else {
pr("Can't tend '%s'\n", p);
return RET_SYN;
}
if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
return RET_SYN;
while (nxtitem(&tenders, &tender)) {
if (!player->owner)
continue;
if (type == EF_LAND) {
sprintf(prompt, "Land unit(s) to tend from %s? ",
prship(&tender));
p = getstarg(player->argp[3], prompt, buf);
if (!p)
return RET_FAIL;
if (!*p)
continue;
if (!check_ship_ok(&tender))
return RET_SYN;
if (0 != (retval = tend_land(&tender, p)))
return retval;
continue;
}
sprintf(prompt, "Number of %s to tend from %s? ",
ip->i_name, prship(&tender));
p = getstarg(player->argp[3], prompt, buf);
if (!p)
return RET_FAIL;
if (!*p)
continue;
if (!check_ship_ok(&tender))
return RET_SYN;
if (!(amt = atoi(p))) {
pr("Amount must be non-zero!\n");
return RET_SYN;
}
ontender = tender.shp_item[ip->i_uid];
if (ontender == 0 && amt > 0) {
pr("No %s on %s\n", ip->i_name, prship(&tender));
return RET_FAIL;
}
vbase = &mchr[(int)tender.shp_type];
maxtender = vbase->m_item[ip->i_uid];
if (maxtender == 0) {
pr("A %s cannot hold any %s\n",
mchr[(int)tender.shp_type].m_name, ip->i_name);
break;
}
if (!snxtitem(&targets, EF_SHIP,
player->argp[4], "Ships to be tended? "))
return RET_FAIL;
if (!check_ship_ok(&tender))
return RET_SYN;
total = 0;
while (nxtitem(&targets, &target)) {
if (!player->owner
&& relations_with(target.shp_own, player->cnum) < FRIENDLY)
continue;
if (target.shp_uid == tender.shp_uid)
continue;
if (tender.shp_x != target.shp_x ||
tender.shp_y != target.shp_y)
continue;
ontarget = target.shp_item[ip->i_uid];
vbase = &mchr[(int)target.shp_type];
maxtarget = vbase->m_item[ip->i_uid];
if (amt < 0) {
/* take from target and give to tender */
if (!player->owner)
continue;
if (ontarget == 0) {
pr("No %s on %s\n", ip->i_name, prship(&target));
continue;
}
transfer = MIN(ontarget, -amt);
transfer = MIN(maxtender - ontender, transfer);
if (transfer == 0)
continue;
target.shp_item[ip->i_uid] = ontarget - transfer;
ontender += transfer;
total += transfer;
} else {
/* give to target from tender */
transfer = MIN(ontender, amt);
transfer = MIN(transfer, maxtarget - ontarget);
if (transfer == 0)
continue;
target.shp_item[ip->i_uid] = ontarget + transfer;
ontender -= transfer;
total += transfer;
if (transfer && target.shp_own != player->cnum) {
wu(0, target.shp_own, "%s tended %d %s to %s\n",
cname(player->cnum), total, ip->i_name,
prship(&target));
}
}
expose_ship(&tender, &target);
putship(target.shp_uid, &target);
if (amt > 0 && ontender == 0) {
pr("%s out of %s\n", prship(&tender), ip->i_name);
break;
}
}
pr("%d total %s transferred %s %s\n",
total, ip->i_name, (amt > 0) ? "off of" : "to",
prship(&tender));
tender.shp_item[ip->i_uid] = ontender;
tender.shp_mission = 0;
putship(tender.shp_uid, &tender);
}
return RET_OK;
}
static void
expose_ship(struct shpstr *s1, struct shpstr *s2)
{
if (s1->shp_pstage == PLG_INFECT && s2->shp_pstage == PLG_HEALTHY)
s2->shp_pstage = PLG_EXPOSED;
if (s2->shp_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY)
s1->shp_pstage = PLG_EXPOSED;
}
static int
tend_land(struct shpstr *tenderp, char *units)
{
struct nstr_item lni;
struct nstr_item targets;
struct shpstr target;
struct lndstr land;
char buf[1024];
if (!snxtitem(&lni, EF_LAND, units, NULL))
return RET_SYN;
while (nxtitem(&lni, &land)) {
if (!player->owner)
continue;
if (land.lnd_ship != tenderp->shp_uid) {
pr("%s is not on %s!\n", prland(&land), prship(tenderp));
continue;
}
if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) {
pr("%s does not have \"assault\" capability and can't be tended\n",
prland(&land));
continue;
}
if (!snxtitem(&targets, EF_SHIP,
player->argp[4], "Ship to be tended? "))
return RET_FAIL;
if (!check_ship_ok(tenderp) || !check_land_ok(&land))
return RET_SYN;
while (nxtitem(&targets, &target)) {
if (!player->owner
&& relations_with(target.shp_own, player->cnum) < FRIENDLY)
continue;
if (target.shp_uid == tenderp->shp_uid)
continue;
if (tenderp->shp_x != target.shp_x ||
tenderp->shp_y != target.shp_y)
continue;
/* Fit unit on ship */
getship(target.shp_uid, &target);
if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
(!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) &&
(!(mchr[(int)target.shp_type].m_flags & M_SUB))))) {
pr("You can only load light units onto ships,\n"
"unless the ship is a non-sub supply ship\n"
"%s not tended\n", prland(&land));
continue;
}
if ((mchr[(int)target.shp_type].m_flags & M_SUB) &&
(lchr[(int)land.lnd_type].l_flags & L_SPY) &&
!mchr[(int)target.shp_type].m_nland) {
if (shp_nland(&target) > 1) {
pr("%s doesn't have room for more than two spy units!\n",
prship(&target));
continue;
}
} else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) {
if (mchr[(int)target.shp_type].m_nland)
pr("%s doesn't have room for any more land units!\n",
prship(&target));
else
pr("%s doesn't carry land units!\n", prship(&target));
continue;
}
pr("%s transferred from %s to %s\n",
prland(&land), prship(tenderp), prship(&target));
sprintf(buf, "loaded on your %s at %s",
prship(&target), xyas(target.shp_x, target.shp_y,
target.shp_own));
gift(target.shp_own, player->cnum, &land, buf);
land.lnd_ship = target.shp_uid;
land.lnd_harden = 0;
putland(land.lnd_uid, &land);
expose_ship(tenderp, &target);
putship(target.shp_uid, &target);
putship(tenderp->shp_uid, tenderp);
}
}
return 0;
}