/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* snxtsct.c: Arrange sector selection using either distance or area
*
* Known contributors to this file:
* Dave Pare, 1989
* Markus Armbruster, 2006-2011
*/
#include
#include "file.h"
#include "misc.h"
#include "nat.h"
#include "nsc.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "xy.h"
/*
* setup the nstr_sect structure for sector selection.
* can select on either NS_ALL, NS_AREA, or NS_DIST
* iterate thru the "condarg" string looking
* for arguments to compile into the nstr.
* Using this function for anything but command arguments is usually
* incorrect, because it respects conditionals. Use the snxtsct_FOO()
* instead.
*/
int
snxtsct(struct nstr_sect *np, char *str)
{
struct range range;
struct natstr *natp;
coord cx, cy;
int dist;
char buf[1024];
if (!str || !*str) {
if (!(str = getstring("(sects)? ", buf)))
return 0;
} else
make_stale_if_command_arg(str);
switch (sarg_type(str)) {
case NS_AREA:
if (!sarg_area(str, &range))
return 0;
snxtsct_area(np, &range);
break;
case NS_DIST:
if (!sarg_range(str, &cx, &cy, &dist))
return 0;
snxtsct_dist(np, cx, cy, dist);
break;
case NS_ALL:
/*
* Can't use snxtsct_all(), as it would disclose the real
* origin. Use a world-sized area instead.
*/
natp = getnatp(player->cnum);
range.lx = xabs(natp, -WORLD_X / 2);
range.ly = yabs(natp, -WORLD_Y / 2);
range.hx = xnorm(range.lx + WORLD_X - 1);
range.hy = ynorm(range.ly + WORLD_Y - 1);
xysize_range(&range);
snxtsct_area(np, &range);
break;
default:
return 0;
}
return snxtsct_use_condarg(np);
}
void
snxtsct_all(struct nstr_sect *np)
{
struct range worldrange;
worldrange.lx = 0;
worldrange.ly = 0;
worldrange.hx = WORLD_X - 1;
worldrange.hy = WORLD_Y - 1;
xysize_range(&worldrange);
snxtsct_area(np, &worldrange);
}
void
snxtsct_area(struct nstr_sect *np, struct range *range)
{
memset(np, 0, sizeof(*np));
np->range = *range;
np->ncond = 0;
np->type = NS_AREA;
np->x = np->range.lx - 1;
np->y = np->range.ly;
np->dx = -1;
np->dy = 0;
}
int
snxtsct_use_condarg(struct nstr_sect *np)
{
int n;
if (!player->condarg)
return 1;
n = nstr_comp(np->cond, sizeof(np->cond) / sizeof(*np->cond),
EF_SECTOR, player->condarg);
if (n < 0)
return 0;
np->ncond = n;
return 1;
}
void
snxtsct_rewind(struct nstr_sect *np)
{
np->x = np->range.lx - 1;
np->y = np->range.ly;
np->dx = -1;
np->dy = 0;
np->id = -1;
}
void
snxtsct_dist(struct nstr_sect *np, coord cx, coord cy, int dist)
{
memset(np, 0, sizeof(*np));
xydist_range(cx, cy, dist, &np->range);
np->cx = cx;
np->cy = cy;
np->ncond = 0;
np->dist = dist;
np->type = NS_DIST;
np->x = np->range.lx - 1;
np->y = np->range.ly;
np->dx = -1;
np->dy = 0;
}