/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * wipe.c: Clear all existing distribution thresholds * * Known contributors to this file: * Jim Griffith, 1989 */ #include #include "commands.h" int wipe(void) { struct sctstr sect; struct nstr_sect nstr; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; while (nxtsct(&nstr, §)) { if (!player->owner) continue; memset(sect.sct_dist, 0, sizeof(sect.sct_dist)); pr("Distribution thresholds wiped from %s\n", xyas(nstr.x, nstr.y, player->cnum)); putsect(§); } return RET_OK; }