/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* foll.c: Set leader of a set of ships
*
* Known contributors to this file:
* Robert Forsman
*/
#include
#include "commands.h"
#include "optlist.h"
#include "ship.h"
int
foll(void)
{
struct shpstr ship;
char *cp;
int good, leader, count = 0;
coord x, y;
struct nstr_item nstr;
char buf[1024];
if (!opt_SAIL) {
pr("The SAIL option is not enabled, so this command is not valid.\n");
return RET_FAIL;
}
if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
cp = getstarg(player->argp[2], "leader? ", buf);
if (!cp)
cp = "";
good = sscanf(cp, "%d", &leader);
if (!good)
return RET_SYN;
getship(leader, &ship);
if (relations_with(ship.shp_own, player->cnum) < FRIENDLY) {
pr("That ship won't let you follow.\n");
return RET_FAIL;
}
x = ship.shp_x;
y = ship.shp_y;
while (nxtitem(&nstr, &ship)) {
if (!player->owner)
continue;
if (ship.shp_x != x || ship.shp_y != y) {
pr("Ship #%d not in same sector as #%d\n",
ship.shp_uid, leader);
continue;
}
if (ship.shp_uid == leader) {
pr("Ship #%d can't follow itself!\n", leader);
continue;
}
if ((ship.shp_autonav & AN_AUTONAV)
&& !(ship.shp_autonav & AN_STANDBY)) {
pr("Ship #%d has other orders!\n", ship.shp_uid);
continue;
}
count++;
ship.shp_mission = 0;
*ship.shp_path = 'f';
ship.shp_path[1] = 0;
ship.shp_follow = leader;
pr("Ship #%d follows #%d.\n", ship.shp_uid, leader);
putship(ship.shp_uid, &ship);
}
if (count == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
} else
pr("%d ship%s\n", count, splur(count));
return RET_OK;
}