.TH Command LLOOKOUT .NA llookout "Check from units for other units, planes and/or sector types" .LV Basic .SY "lookout " The lookout command allows units to report sightings of other units, planes, and land sectors. .s1 Note that non-spy units require military on-board in order to be able to see anything. .s1 The various ranges over which lookout is effective break down into two groups: .s1 UNIT to UNIT .s1 .in +0.2i This range is dependent on both the visibility of the unit being observed and the visual range of the observing unit. (see \*Qinfo Unit-types\*U) .in .s1 UNIT to PLANE .s1 .in +0.2i Planes are treated as if they had a visibility of 10. .in .s1 For example: .EX lookout 24 .NF Groonland (#2) jf4 jet fighter 4 #3 @2,-2 Groonland (#2) airfield 100% efficient with approx 50 civ @ 2,-2 Groonland (#2) highway 20% efficient with approx 20 civ @ 3,-1 Groonland (#2) highway 0% efficient with approx 0 civ @ 0,-2 .FI .s1 .SA "lookout, coastwatch, Unit-types, Sector-types, radar, sonar, LandUnits, Detection"