/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * leve.c: Do a distribution threshold level report * * Known contributors to this file: * David Muir Sharnoff, 1987 */ #include "misc.h" #include "player.h" #include "sect.h" #include "xy.h" #include "nsc.h" #include "nat.h" #include "file.h" #include "path.h" #include "commands.h" int leve(void) { struct sctstr sect; int nsect; struct nstr_sect nstr; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; prdate(); nsect = 0; while (nxtsct(&nstr, §)) { if (!player->owner) continue; if (nsect++ == 0) { pr("DISTRIBUTION LEVELS\n"); if (player->god) pr("own"); pr(" sect dst civ mil uw food sh gun pet iron dust bar oil lcm hcm rad\n"); } if (player->god) pr("%2d ", sect.sct_own); prxy("%3d,%-3d", nstr.x, nstr.y, player->cnum); pr(" %c ", dchr[sect.sct_type].d_mnem); prxy("%3d,%-3d", sect.sct_dist_x, sect.sct_dist_y, player->cnum); pr(" %4d", sect.sct_dist[I_CIVIL]); pr("%4d", sect.sct_dist[I_MILIT]); pr("%4d", sect.sct_dist[I_UW]); pr("%5d", sect.sct_dist[I_FOOD]); pr("%4d", sect.sct_dist[I_SHELL]); pr("%4d", sect.sct_dist[I_GUN]); pr("%4d", sect.sct_dist[I_PETROL]); pr("%5d", sect.sct_dist[I_IRON]); pr("%5d", sect.sct_dist[I_DUST]); pr("%4d", sect.sct_dist[I_BAR]); pr("%4d", sect.sct_dist[I_OIL]); pr("%4d", sect.sct_dist[I_LCM]); pr("%4d", sect.sct_dist[I_HCM]); pr("%4d", sect.sct_dist[I_RAD]); pr("\n"); } if (nsect == 0) { if (player->argp[1]) pr("%s: No sector(s)\n", player->argp[1]); else pr("%s: No sector(s)\n", ""); return RET_FAIL; } else pr("%d sector%s\n", nsect, splur(nsect)); return 0; }