/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* wipe.c: Clear all existing distribution thresholds
*
* Known contributors to this file:
* Jim Griffith, 1989
*/
#include
#include "commands.h"
int
wipe(void)
{
struct sctstr sect;
struct nstr_sect nstr;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
pr("Distribution thresholds wiped from %s\n",
xyas(nstr.x, nstr.y, player->cnum));
putsect(§);
}
return RET_OK;
}