/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * files.c: Create all the misc files * * Known contributors to this file: * Thomas Ruschak * Ken Stevens, 1995 * Steve McClure, 1998 */ #include #include #include #if !defined(_WIN32) #include #include #else #include #include "../lib/gen/getopt.h" #endif #include #include #include #include "misc.h" #include "sect.h" #include "nat.h" #include "ship.h" #include "land.h" #include "plane.h" #include "nuke.h" #include "power.h" #include "trade.h" #include "file.h" #include "tel.h" #include "prototypes.h" #include "optlist.h" #include "version.h" static void file_sct_init(coord, coord, struct sctstr *ptr, time_t timestamp); static void print_usage(char *program_name) { printf("Usage: %s [OPTION]...\n" " -e CONFIG-FILE configuration file\n" " (default %s)\n" " -f force overwrite of existing game\n" " -h display this help and exit\n" " -v display version information and exit\n", program_name, dflt_econfig); } int main(int argc, char *argv[]) { char buf[255]; char *filename; int x, y; struct natstr nat; struct realmstr realm; struct sctstr sct; int i, j; char *map; int opt; char *config_file = NULL; int force = 0; time_t current_time = time(NULL); while ((opt = getopt(argc, argv, "e:fhv")) != EOF) { switch (opt) { case 'e': config_file = optarg; break; case 'f': force = 1; break; case 'h': print_usage(argv[0]); exit(0); case 'v': printf("%s\n\n%s", version, legal); exit(0); default: print_usage(argv[0]); exit(1); } } if (emp_config(config_file) < 0) exit(1); ef_init(); if (mkdir(gamedir, 0750) < 0 && errno != EEXIST) { perror(gamedir); printf("Can't make game directory\n"); exit(1); } if (chdir(gamedir)) { fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno)); exit(EXIT_FAILURE); } if (!force) { printf("WARNING: this blasts the existing game in %s (if any)\n", gamedir); printf("continue? "); fgets(buf, sizeof(buf), stdin); if (*buf != 'y' && *buf != 'Y') exit(1); } for (i = 0; i < EF_MAX; i++) { if (!EF_IS_GAME_STATE(i)) continue; if (!ef_open(i, EFF_CREATE)) { perror("ef_open"); exit(1); } } memset(&nat, 0, sizeof(nat)); nat.ef_type = EF_NATION; strcpy(nat.nat_cnam, "POGO"); strcpy(nat.nat_pnam, "peter"); nat.nat_stat = STAT_GOD; nat.nat_btu = 255; nat.nat_money = 123456789; nat.nat_cnum = 0; nat.nat_flags |= NF_FLASH; for (i = 0; i <= PRI_MAX; i++) nat.nat_priorities[i] = -1; putnat((&nat)); printf("All praise to %s!\n", nat.nat_cnam); memset(&nat, 0, sizeof(nat)); for (i = 1; i < MAXNOC; i++) { nat.ef_type = EF_NATION; nat.nat_cnum = i; putnat((&nat)); } memset(&realm, 0, sizeof(realm)); realm.ef_type = EF_REALM; for (i = 0; i < MAXNOC; i++) { realm.r_cnum = i; for (j = 0; j < MAXNOR; j++) { realm.r_realm = j; realm.r_uid = (i * MAXNOR) + j; realm.r_timestamp = current_time; putrealm(&realm); } } if (mkdir(teldir, 0750) < 0 && errno != EEXIST) { perror(teldir); printf("Can't make telegram directory\n"); exit(1); } for (x = MAXNOC - 1; x >= 0; x--) { filename = mailbox(buf, x); close(creat(filename, 0600)); chmod(filename, 0600); } close(creat(timestampfil, 0600)); close(creat(annfil, 0600)); chmod(infodir, 0750); chmod(gamedir, 0770); chmod(teldir, 0770); /* create a zero-filled sector file */ memset(&sct, 0, sizeof(sct)); for (y = 0; y < WORLD_Y; y++) { for (x = 0; x < WORLD_X / 2; x++) { file_sct_init(x * 2 + (y & 1), y, &sct, current_time); putsect(&sct); } } map = calloc(WORLD_X * WORLD_Y / 2, sizeof(*map)); for (i = 0; i < MAXNOC; i++) { ef_write(EF_MAP, i, map); } for (i = 0; i < MAXNOC; i++) { ef_write(EF_BMAP, i, map); } for (i = 0; i < EF_MAX; i++) { if (!EF_IS_GAME_STATE(i)) continue; ef_close(i); } exit(0); } static void file_sct_init(coord x, coord y, struct sctstr *ptr, time_t timestamp) { struct sctstr *sp = (struct sctstr *)ptr; sp->ef_type = EF_SECTOR; sp->sct_x = x; sp->sct_y = y; sp->sct_dist_x = x; sp->sct_dist_y = y; sp->sct_timestamp = timestamp; sp->sct_newtype = sp->sct_type = SCT_WATER; sp->sct_coastal = 1; }