/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * io.c: Arrange for input and output on a file descriptor to be queued. * * Known contributors to this file: * Doug Hay, 1998 * Steve McClure, 1998 * Markus Armbruster, 2004-2012 * Ron Koenderink, 2009 */ /* * Arrange for input and output on a file descriptor * to be queued. Provide main loop -- a mechanism for * blocking across all registered file descriptors, and * reading or writing when appropriate. */ #include #include #include #include #include #include #include #include #include "empio.h" #include "empthread.h" #include "file.h" #include "ioqueue.h" #include "misc.h" #include "queue.h" struct iop { int fd; struct ioqueue *input; struct ioqueue *output; int flags; int bufsize; int last_out; }; void io_init(void) { } struct iop * io_open(int fd, int flags, int bufsize) { int fdfl; struct iop *iop; flags = flags & (IO_READ | IO_WRITE); if ((flags & (IO_READ | IO_WRITE)) == 0) return NULL; fdfl = fcntl(fd, F_GETFL, 0); if (fdfl < 0) return NULL; fdfl |= O_NONBLOCK; if (fcntl(fd, F_SETFL, fdfl) < 0) return NULL; iop = malloc(sizeof(struct iop)); if (!iop) return NULL; iop->fd = fd; iop->input = NULL; iop->output = NULL; iop->flags = flags; iop->last_out = 0; iop->bufsize = bufsize; if (flags & IO_READ) iop->input = ioq_create(bufsize); if (flags & IO_WRITE) iop->output = ioq_create(bufsize); return iop; } void io_close(struct iop *iop, struct timeval *timeout) { char buf[IO_BUFSIZE]; int ret; while (io_output(iop, 1) > 0) ; shutdown(iop->fd, SHUT_WR); while (empth_select(iop->fd, EMPTH_FD_READ, timeout) > 0) { ret = read(iop->fd, buf, sizeof(buf)); if (ret <= 0) break; } if (iop->input) ioq_destroy(iop->input); if (iop->output) ioq_destroy(iop->output); (void)close(iop->fd); free(iop); } void io_timeout(struct timeval *timeout, time_t deadline) { struct timeval now; gettimeofday(&now, NULL); if (now.tv_sec >= deadline) { /* deadline reached already */ timeout->tv_sec = 0; timeout->tv_usec = 0; } else { /* deadline in future */ timeout->tv_sec = deadline - now.tv_sec - 1; timeout->tv_usec = 999999 - now.tv_usec; /* yes, this is 1usec early; sue me */ } } /* * Read input from IOP and enqueue it. * If TIMEOUT is non-null, wait at most that long for input to arrive. * Does not yield the processor when timeout is zero. * A wait for input can be cut short by empth_wakeup(). * Return number of bytes read on success, -1 on error. * In particular, return zero on timeout, early wakeup or EOF. Use * io_eof() to distinguish timeout and early wakeup from EOF. */ int io_input(struct iop *iop, struct timeval *timeout) { char buf[IO_BUFSIZE]; int cc; int res; if ((iop->flags & IO_READ) == 0) return -1; if (iop->flags & IO_ERROR) return -1; if (iop->flags & IO_EOF) return 0; if (!timeout || timeout->tv_sec || timeout->tv_usec) { res = empth_select(iop->fd, EMPTH_FD_READ, timeout); if (res < 0) { iop->flags |= IO_ERROR; return -1; } else if (res == 0) return 0; } cc = read(iop->fd, buf, sizeof(buf)); if (cc < 0) { if (errno == EAGAIN || errno == EWOULDBLOCK) return 0; iop->flags |= IO_ERROR; return -1; } if (cc == 0) { iop->flags |= IO_EOF; return 0; } ioq_append(iop->input, buf, cc); return cc; } int io_inputwaiting(struct iop *iop) { return ioq_qsize(iop->input); } int io_outputwaiting(struct iop *iop) { return ioq_qsize(iop->output); } /* * Write output queued in IOP. * If WAIT, writing may put the thread to sleep. * Return number of bytes written on success, -1 on error. * In particular, return zero when nothing was written because the * queue was empty, or because the write slept and got woken up (only * if WAIT), or because the write refused to sleep (only if !WAIT). */ int io_output(struct iop *iop, int wait) { struct iovec iov[16]; int n, res, cc; if (wait) ef_make_stale(); if ((iop->flags & IO_WRITE) == 0) return -1; if (iop->flags & IO_ERROR) return -1; if (!ioq_qsize(iop->output)) return 0; if (wait) { res = empth_select(iop->fd, EMPTH_FD_WRITE, NULL); if (res == 0) return 0; if (res < 0) { iop->flags |= IO_ERROR; return -1; } } n = ioq_makeiov(iop->output, iov, IO_BUFSIZE); cc = writev(iop->fd, iov, n); if (cc < 0) { if (errno == EAGAIN || errno == EWOULDBLOCK) return 0; iop->flags |= IO_ERROR; return -1; } ioq_dequeue(iop->output, cc); iop->last_out = ioq_qsize(iop->output); return cc; } /* * Write output queued in IOP if enough have been enqueued. * Write if at least one buffer has been filled since the last write. * If WAIT, writing may put the thread to sleep. * Return number of bytes written on success, -1 on error. * In particular, return zero when nothing was written because the * queue was not long, or the write slept and got woken up (only if * WAIT), or the write refused to sleep (only if !WAIT). */ int io_output_if_queue_long(struct iop *iop, int wait) { int len = ioq_qsize(iop->output); if (CANT_HAPPEN(iop->last_out > len)) iop->last_out = 0; if (len - iop->last_out < iop->bufsize) { if (wait) ef_make_stale(); return 0; } return io_output(iop, wait); } int io_peek(struct iop *iop, char *buf, int nbytes) { if ((iop->flags & IO_READ) == 0) return -1; return ioq_peek(iop->input, buf, nbytes); } int io_read(struct iop *iop, char *buf, int nbytes) { int cc; if ((iop->flags & IO_READ) == 0) return -1; cc = ioq_peek(iop->input, buf, nbytes); if (cc > 0) ioq_dequeue(iop->input, cc); return cc; } int io_write(struct iop *iop, char *buf, int nbytes) { if ((iop->flags & IO_WRITE) == 0) return -1; ioq_append(iop->output, buf, nbytes); return nbytes; } int io_gets(struct iop *iop, char *buf, int nbytes) { if ((iop->flags & IO_READ) == 0) return -1; return ioq_gets(iop->input, buf, nbytes); } int io_puts(struct iop *iop, char *buf) { if ((iop->flags & IO_WRITE) == 0) return -1; return ioq_puts(iop->output, buf); } int io_shutdown(struct iop *iop, int flags) { flags &= (IO_READ | IO_WRITE); if ((iop->flags & flags) != flags) return -1; if (flags & IO_READ) { shutdown(iop->fd, 0); ioq_drain(iop->input); } if (flags & IO_WRITE) { shutdown(iop->fd, 1); ioq_drain(iop->output); iop->last_out = 0; } return 0; } int io_error(struct iop *iop) { return iop->flags & IO_ERROR; } int io_eof(struct iop *iop) { return iop->flags & IO_EOF; } /* * Discard IOP's buffered input and set its EOF flag. * No more input can be read from IOP. */ void io_set_eof(struct iop *iop) { ioq_drain(iop->input); iop->flags |= IO_EOF; } int io_fileno(struct iop *iop) { return iop->fd; }