/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * aswplnsubs.c: Various subroutines used for ASW planes * * Known contributors to this file: * Ron Koenderink, 2004 */ #include #include "file.h" #include "misc.h" #include "nat.h" #include "plane.h" #include "prototypes.h" #include "ship.h" int on_shiplist(short uid, struct shiplist *head) { struct shiplist *s; s = head; while (s != NULL) { if (s->uid == uid) return 1; s = s->next; } return 0; } void add_shiplist(short uid, struct shiplist **head) { struct shiplist *s, *s2; s = *head; s2 = NULL; while (s != NULL) { if (s->uid == uid) { return; } s2 = s; s = s->next; } s = malloc(sizeof(struct shiplist)); if (s2 != NULL) s2->next = s; else *head = s; s->uid = uid; s->next = NULL; } void free_shiplist(struct shiplist **head) { struct shiplist *s, *s2; s = *head; while (s != NULL) { s2 = s; s = s->next; free(s2); } *head = NULL; } void print_shiplist(struct shiplist *head) { struct shiplist *s; int first; struct mchrstr *mp; struct shpstr ship; s = head; first = 1; while (s != NULL) { getship(s->uid, &ship); mp = &mchr[(int)ship.shp_type]; if (first) { pr(" # player->owner eff type\n"); first = 0; } pr("(#%3d) %10.10s %12.12s %s\n", ship.shp_uid, cname(ship.shp_own), effadv(ship.shp_effic), prship(&ship)); s = s->next; } }